wait on table: be used to save diner from get up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to save diner from get up 1.00
requires go to restaurant 0.82
requires find restaurant 0.81
requires get job in restaurant 0.81
requires work in restaurant 0.80
requires get job at restaurant 0.80
requires become waitress at restaurant 0.79
be used to earn money for waiter 0.78
requires become waiter or waitress 0.75
requires get job as waiter 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.72
Plausible(wait on table, be used to save diner from get up)
Evidence: 0.38
¬ Salient(wait on table, be used to save diner from get up)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.46
Typical(wait on table, be used to save diner from get up)
Evidence: 0.14
¬ Typical(wait on table, requires get job at restaurant)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.46
Typical(wait on table, be used to save diner from get up)
Evidence: 0.16
¬ Typical(wait on table, requires get job in restaurant)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.46
Typical(wait on table, be used to save diner from get up)
Evidence: 0.19
¬ Typical(wait on table, requires go to restaurant)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.38
Salient(wait on table, be used to save diner from get up)
Evidence: 0.15
¬ Salient(wait on table, requires become waitress at restaurant)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.46
Typical(wait on table, be used to save diner from get up)
Evidence: 0.22
¬ Typical(wait on table, requires work in restaurant)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.38
Salient(wait on table, be used to save diner from get up)
Evidence: 0.46
¬ Typical(wait on table, be used to save diner from get up)
Evidence: 0.74
¬ Remarkable(wait on table, be used to save diner from get up)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.72
Plausible(wait on table, be used to save diner from get up)
Evidence: 0.46
¬ Typical(wait on table, be used to save diner from get up)