wait on table: requires go to restaurant

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to restaurant 1.00
requires find restaurant 0.94
requires work in restaurant 0.94
requires get job at restaurant 0.90
requires get job in restaurant 0.90
requires become waitress at restaurant 0.87
be used to save diner from get up 0.82
be used to learn about restaurant customer care 0.80
requires become waiter or waitress 0.79
requires get waiter job 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.46
¬ Salient(wait on table, requires go to restaurant)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.88
¬ Remarkable(wait on table, requires work in restaurant)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.87
¬ Plausible(wait on table, requires work in restaurant)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.93
¬ Remarkable(wait on table, requires get job at restaurant)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.92
¬ Remarkable(wait on table, requires get job in restaurant)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.72
¬ Remarkable(wait on table, requires become waitress at restaurant)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.14
¬ Typical(wait on table, requires get job at restaurant)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.15
¬ Salient(wait on table, requires become waitress at restaurant)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.90
¬ Plausible(wait on table, requires get job at restaurant)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.88
¬ Plausible(wait on table, requires get job in restaurant)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.16
¬ Typical(wait on table, requires get job in restaurant)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.22
¬ Typical(wait on table, requires work in restaurant)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.85
¬ Plausible(wait on table, requires become waitress at restaurant)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.74
¬ Remarkable(wait on table, be used to save diner from get up)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.72
¬ Plausible(wait on table, be used to save diner from get up)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.63
¬ Remarkable(wait on table, requires become waiter or waitress)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.82
¬ Remarkable(wait on table, be used to learn about restaurant customer care)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.15
¬ Salient(wait on table, requires become waiter or waitress)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.43
¬ Salient(wait on table, requires work in restaurant)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.78
¬ Plausible(wait on table, be used to learn about restaurant customer care)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.90
Remarkable(wait on table, requires go to restaurant)
Evidence: 0.83
¬ Remarkable(wait on table, requires get waiter job)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.79
¬ Plausible(wait on table, requires become waiter or waitress)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.82
¬ Plausible(wait on table, requires get waiter job)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.44
¬ Salient(wait on table, requires get job in restaurant)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.26
¬ Salient(wait on table, requires get waiter job)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.47
¬ Salient(wait on table, requires get job at restaurant)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.30
¬ Typical(wait on table, requires become waitress at restaurant)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.38
¬ Salient(wait on table, be used to save diner from get up)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.29
¬ Typical(wait on table, requires get waiter job)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.48
¬ Salient(wait on table, be used to learn about restaurant customer care)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.35
¬ Typical(wait on table, be used to learn about restaurant customer care)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.39
¬ Typical(wait on table, requires become waiter or waitress)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.19
Typical(wait on table, requires go to restaurant)
Evidence: 0.46
¬ Typical(wait on table, be used to save diner from get up)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.46
Salient(wait on table, requires go to restaurant)
Evidence: 0.19
¬ Typical(wait on table, requires go to restaurant)
Evidence: 0.90
¬ Remarkable(wait on table, requires go to restaurant)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Plausible(wait on table, requires go to restaurant)
Evidence: 0.19
¬ Typical(wait on table, requires go to restaurant)