wow: is playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, word
Weight: 0.60
, mmorpg
Weight: 0.59
, game
Weight: 0.58
, computer game
Weight: 0.56
Siblings hey
Weight: 0.35
, oh
Weight: 0.35
, nice
Weight: 0.34
, remember
Weight: 0.34

Related properties

Property Similarity
is playing 1.00
is worth playing 0.88
feel like player game 0.83
feel like single player game 0.80
be even good game 0.79
be good game 0.79
be even game 0.78
be game 0.78
be pay play 0.76
be for players 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.50
¬ Salient(wow, is playing)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(wow, is playing)
Evidence: 0.93
¬ Remarkable(wow, is worth playing)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.92
Remarkable(wow, is playing)
Evidence: 0.14
¬ Remarkable(wow, feel like single player game)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.50
Salient(wow, is playing)
Evidence: 0.13
¬ Salient(wow, feel like single player game)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.92
Remarkable(wow, is playing)
Evidence: 0.30
¬ Remarkable(wow, be pay play)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.92
Remarkable(wow, is playing)
Evidence: 0.91
¬ Remarkable(wow, be even good game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.12
¬ Plausible(wow, feel like single player game)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.08
Typical(wow, is playing)
Evidence: 0.22
¬ Typical(wow, is worth playing)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.50
Salient(wow, is playing)
Evidence: 0.23
¬ Salient(wow, be pay play)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.25
¬ Plausible(wow, be pay play)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.43
¬ Plausible(wow, is worth playing)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.08
Typical(wow, is playing)
Evidence: 0.28
¬ Typical(wow, be even good game)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.50
Salient(wow, is playing)
Evidence: 0.68
¬ Salient(wow, is worth playing)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.44
¬ Plausible(wow, be even good game)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.08
Typical(wow, is playing)
Evidence: 0.36
¬ Typical(wow, feel like single player game)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.50
Salient(wow, is playing)
Evidence: 0.69
¬ Salient(wow, be even good game)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.08
Typical(wow, is playing)
Evidence: 0.37
¬ Typical(wow, be pay play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.50
Salient(wow, is playing)
Evidence: 0.08
¬ Typical(wow, is playing)
Evidence: 0.92
¬ Remarkable(wow, is playing)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.28
Plausible(wow, is playing)
Evidence: 0.08
¬ Typical(wow, is playing)