wrestle: causes win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes win 1.00
be used to win 0.95
causes someone win 0.94
be motivated by win 0.92
causes win or lose 0.91
be used to win money 0.89
causes victory or defeat 0.89
causes somebody win 0.88
be used to win or lose 0.87
causes you may win 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.95
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.94
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.89
¬ Remarkable(play game, causes someone win)
0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.89
Remarkable(play game, causes someone win)
Evidence: 0.58
¬ Plausible(play game, causes someone win)
0.53
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.49
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.53
¬ Salient(wrestle, causes win)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.04
¬ Plausible(wrestle, causes victory or defeat)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.07
¬ Plausible(wrestle, causes somebody win)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.78
Typical(wrestle, causes win)
Evidence: 0.61
¬ Typical(wrestle, causes somebody win)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.78
Typical(wrestle, causes win)
Evidence: 0.85
¬ Typical(wrestle, causes victory or defeat)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.62
Remarkable(wrestle, causes win)
Evidence: 0.51
¬ Remarkable(wrestle, causes victory or defeat)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.53
Salient(wrestle, causes win)
Evidence: 0.78
¬ Typical(wrestle, causes win)
Evidence: 0.62
¬ Remarkable(wrestle, causes win)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 1.00
Evidence: 0.04
Plausible(wrestle, causes win)
Evidence: 0.78
¬ Typical(wrestle, causes win)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.11
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.09
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.62
¬ Remarkable(wrestle, causes win)
Evidence: 0.42
¬ Typical(play game, be used to win)