wrestle: causes you would get tire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes you would get tire 1.00
causes you might lose 0.83
causes you have good time 0.82
causes you may win 0.81
be motivated by you do not want to be serious 0.81
causes your nose might get break 0.81
be do 0.79
wants to get some money from someone 0.79
wants to know if you healthy 0.79
causes have good time 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.65
¬ Typical(wrestle, causes you would get tire)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.32
¬ Remarkable(nothing, be do)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.95
¬ Remarkable(play game, wants to know if you healthy)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.96
¬ Remarkable(play game, causes have good time)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.59
Remarkable(wrestle, causes you would get tire)
Evidence: 0.08
¬ Plausible(wrestle, causes you would get tire)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Plausible(play game, causes have good time)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.95
Remarkable(play game, wants to know if you healthy)
Evidence: 0.88
¬ Plausible(play game, wants to know if you healthy)
0.32
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.32
Remarkable(nothing, be do)
Evidence: 0.53
¬ Plausible(nothing, be do)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.51
¬ Salient(wrestle, causes you would get tire)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.65
Typical(wrestle, causes you would get tire)
Evidence: 0.42
¬ Typical(wrestle, causes your nose might get break)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.26
¬ Plausible(wrestle, causes your nose might get break)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.59
Remarkable(wrestle, causes you would get tire)
Evidence: 0.61
¬ Remarkable(wrestle, causes your nose might get break)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.51
Salient(wrestle, causes you would get tire)
Evidence: 0.58
¬ Salient(wrestle, causes your nose might get break)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.51
Salient(wrestle, causes you would get tire)
Evidence: 0.65
¬ Typical(wrestle, causes you would get tire)
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.08
Plausible(wrestle, causes you would get tire)
Evidence: 0.65
¬ Typical(wrestle, causes you would get tire)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.04
¬ Typical(play game, causes have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.06
¬ Typical(play game, wants to know if you healthy)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
Evidence: 0.29
¬ Typical(nothing, be do)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.65
Typical(wrestle, causes you would get tire)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)