wrestle: requires should put on your mask

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires should put on your mask 1.00
causes your nose might get break 0.80
be motivated by you do not want to be serious 0.78
be motivated by game can make you smart 0.78
be motivated by you want to exercise your skill 0.77
be do 0.77
causes you would get tire 0.77
requires find someone to play them with 0.77
causes you may win 0.76
wants to get some money from someone 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.47
¬ Typical(wrestle, requires should put on your mask)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.32
¬ Remarkable(nothing, be do)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.98
¬ Remarkable(play game, be motivated by you want to exercise your skill)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.44
Remarkable(wrestle, requires should put on your mask)
Evidence: 0.25
¬ Plausible(wrestle, requires should put on your mask)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.98
Remarkable(play game, be motivated by you want to exercise your skill)
Evidence: 1.00
¬ Plausible(play game, be motivated by you want to exercise your skill)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.98
Remarkable(play game, requires find someone to play them with)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.34
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.32
Remarkable(nothing, be do)
Evidence: 0.53
¬ Plausible(nothing, be do)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.53
¬ Salient(wrestle, requires should put on your mask)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.08
¬ Plausible(wrestle, causes you would get tire)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.26
¬ Plausible(wrestle, causes your nose might get break)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.47
Typical(wrestle, requires should put on your mask)
Evidence: 0.42
¬ Typical(wrestle, causes your nose might get break)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.53
Salient(wrestle, requires should put on your mask)
Evidence: 0.51
¬ Salient(wrestle, causes you would get tire)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.53
Salient(wrestle, requires should put on your mask)
Evidence: 0.58
¬ Salient(wrestle, causes your nose might get break)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.44
Remarkable(wrestle, requires should put on your mask)
Evidence: 0.61
¬ Remarkable(wrestle, causes your nose might get break)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.44
Remarkable(wrestle, requires should put on your mask)
Evidence: 0.59
¬ Remarkable(wrestle, causes you would get tire)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.47
Typical(wrestle, requires should put on your mask)
Evidence: 0.65
¬ Typical(wrestle, causes you would get tire)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.53
Salient(wrestle, requires should put on your mask)
Evidence: 0.47
¬ Typical(wrestle, requires should put on your mask)
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.25
Plausible(wrestle, requires should put on your mask)
Evidence: 0.47
¬ Typical(wrestle, requires should put on your mask)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(wrestle, requires should put on your mask)
Evidence: 0.29
¬ Typical(nothing, be do)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.47
Typical(wrestle, requires should put on your mask)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)