ammunition: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents necessity
Weight: 0.57
, cargo
Weight: 0.55
, item
Weight: 0.53
, gear
Weight: 0.52
, commodity
Weight: 0.51
Siblings cartridge
Weight: 0.58
, firearm
Weight: 0.32
, hand grenade
Weight: 0.32
, grenade
Weight: 0.31
, canned goods
Weight: 0.31

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality better 0.90
has quality worth 0.82
feel bad 0.80
has quality news 0.80
be bad for game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)
0.32
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.37
Plausible(commodity, has quality news)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.37
¬ Plausible(commodity, has quality news)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)
0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.92
¬ Remarkable(commodity, has quality news)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.11
¬ Remarkable(canned goods, has quality bad)
0.12
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.26
¬ Remarkable(grenade, has quality bad)
0.12
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.66
¬ Remarkable(firearm, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.54
¬ Remarkable(grenade, has quality good)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.77
¬ Remarkable(firearm, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.58
¬ Remarkable(canned goods, has quality worth)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.92
¬ Remarkable(firearm, has quality worth)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.24
Remarkable(ammunition, has quality bad)
Evidence: 0.42
¬ Plausible(ammunition, has quality bad)
0.27
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.37
Plausible(commodity, has quality news)
Evidence: 0.24
Remarkable(ammunition, has quality bad)
Evidence: 0.42
¬ Plausible(ammunition, has quality bad)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.11
Remarkable(canned goods, has quality bad)
Evidence: 0.11
¬ Plausible(canned goods, has quality bad)
0.52
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.77
Remarkable(firearm, has quality good)
Evidence: 0.71
¬ Plausible(firearm, has quality good)
0.52
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.66
Remarkable(firearm, has quality bad)
Evidence: 0.71
¬ Plausible(firearm, has quality bad)
0.48
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.26
Remarkable(grenade, has quality bad)
Evidence: 0.45
¬ Plausible(grenade, has quality bad)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.92
Remarkable(firearm, has quality worth)
Evidence: 0.43
¬ Plausible(firearm, has quality worth)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.03
¬ Plausible(grenade, feel bad)
0.47
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.54
Remarkable(grenade, has quality good)
Evidence: 0.72
¬ Plausible(grenade, has quality good)
0.40
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.58
Remarkable(canned goods, has quality worth)
Evidence: 0.72
¬ Plausible(canned goods, has quality worth)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.31
¬ Salient(ammunition, has quality bad)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.65
Typical(ammunition, has quality bad)
Evidence: 0.80
¬ Typical(ammunition, has quality good)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.65
Typical(ammunition, has quality bad)
Evidence: 0.53
¬ Typical(ammunition, has quality worth)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.24
Remarkable(ammunition, has quality bad)
Evidence: 0.51
¬ Remarkable(ammunition, has quality good)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.53
¬ Plausible(ammunition, has quality worth)
0.48
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.96
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.71
¬ Plausible(ammunition, has quality good)
0.39
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.96
Evidence: 0.31
Salient(ammunition, has quality bad)
Evidence: 0.76
¬ Salient(ammunition, has quality good)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.31
Salient(ammunition, has quality bad)
Evidence: 0.66
¬ Salient(ammunition, has quality worth)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.24
Remarkable(ammunition, has quality bad)
Evidence: 0.71
¬ Remarkable(ammunition, has quality worth)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(ammunition, has quality bad)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.18
¬ Typical(commodity, has quality news)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.38
¬ Typical(canned goods, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.67
¬ Typical(grenade, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.74
¬ Typical(firearm, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.69
¬ Typical(firearm, has quality good)
0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.80
¬ Typical(grenade, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.25
¬ Typical(firearm, has quality worth)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.21
¬ Typical(grenade, feel bad)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
Evidence: 0.79
¬ Typical(canned goods, has quality worth)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.65
Typical(ammunition, has quality bad)
Evidence: 0.18
¬ Typical(commodity, has quality news)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.65
Typical(ammunition, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)