cartridge: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents container
Weight: 0.60
, item
Weight: 0.59
, type
Weight: 0.58
, ammunition
Weight: 0.58
Siblings device
Weight: 0.66
, disposable razor
Weight: 0.33
, carton
Weight: 0.33
, pouch
Weight: 0.33
, computer disk
Weight: 0.33

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality worse 0.87
has quality worth 0.82
be bad for environment 0.80
be bad for game 0.78
is terrible 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.71
Plausible(ammunition, has quality good)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.39
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.64
Plausible(type, has quality worse)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.39
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.54
Plausible(container, has quality bad)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.32
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
0.32
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.53
Plausible(ammunition, has quality worth)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.42
¬ Plausible(ammunition, has quality bad)
0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.54
¬ Plausible(container, has quality bad)
0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.71
¬ Plausible(ammunition, has quality good)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.64
¬ Plausible(type, has quality worse)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.53
¬ Plausible(ammunition, has quality worth)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.24
¬ Remarkable(ammunition, has quality bad)
0.48
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.32
¬ Remarkable(container, has quality bad)
0.40
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.38
¬ Remarkable(type, has quality worse)
0.40
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.51
¬ Remarkable(ammunition, has quality good)
0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.71
¬ Remarkable(ammunition, has quality worth)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.45
¬ Remarkable(disposable razor, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.28
¬ Remarkable(disposable razor, be bad for environment)
0.08
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.67
¬ Remarkable(device, has quality good)
0.08
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.71
¬ Remarkable(pouch, has quality good)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.71
Plausible(ammunition, has quality good)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.35
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.54
Plausible(container, has quality bad)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.33
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.42
Plausible(ammunition, has quality bad)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.32
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.64
Plausible(type, has quality worse)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)
0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.53
Plausible(ammunition, has quality worth)
Evidence: 0.53
Remarkable(cartridge, has quality bad)
Evidence: 0.82
¬ Plausible(cartridge, has quality bad)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.45
Remarkable(disposable razor, has quality bad)
Evidence: 0.77
¬ Plausible(disposable razor, has quality bad)
0.55
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.71
Remarkable(pouch, has quality good)
Evidence: 0.84
¬ Plausible(pouch, has quality good)
0.55
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.67
Remarkable(device, has quality good)
Evidence: 0.83
¬ Plausible(device, has quality good)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.28
Remarkable(disposable razor, be bad for environment)
Evidence: 0.53
¬ Plausible(disposable razor, be bad for environment)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.87
¬ Salient(cartridge, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Salient(cartridge, has quality bad)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(cartridge, has quality bad)
Evidence: 0.89
¬ Typical(cartridge, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)
0.31
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.73
¬ Typical(container, has quality bad)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.53
¬ Typical(ammunition, has quality worth)
0.28
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.80
¬ Typical(ammunition, has quality good)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.26
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.79
¬ Typical(type, has quality worse)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.88
¬ Typical(disposable razor, has quality bad)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.86
¬ Typical(pouch, has quality good)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.96
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.87
¬ Typical(device, has quality good)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(cartridge, has quality bad)
Evidence: 0.74
¬ Typical(disposable razor, be bad for environment)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.65
¬ Typical(ammunition, has quality bad)
0.45
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.73
¬ Typical(container, has quality bad)
0.42
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.80
¬ Typical(ammunition, has quality good)
0.39
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.79
¬ Typical(type, has quality worse)
0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.53
¬ Typical(ammunition, has quality worth)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.89
Typical(cartridge, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)