awake: be used to go to work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.52
, song
Weight: 0.49
, play
Weight: 0.45
, state
Weight: 0.44
, magazine
Weight: 0.40
Siblings alive
Weight: 0.30
, talk show
Weight: 0.30
, midnight
Weight: 0.30
, night
Weight: 0.30
, game show
Weight: 0.29

Related properties

Property Similarity
be used to go to work 1.00
be motivated by go to work 0.94
be used to be ready to go to work 0.89
requires go out 0.82
be defined as work of learn 0.81
requires finish your work 0.81
be used to go to help another at night 0.80
requires go to sleep 0.80
requires get something to play with 0.80
requires go to sleep first 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.56
¬ Typical(awake, be used to go to work)
0.45
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.56
¬ Typical(awake, be used to go to work)
0.40
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.55
Plausible(play, be defined as work of learn)
Evidence: 0.56
¬ Typical(awake, be used to go to work)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.55
¬ Plausible(play, be defined as work of learn)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.82
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.02
Rule weight: 0.09
Evidence weight: 0.24
Similarity weight: 0.80
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.70
¬ Remarkable(play, be defined as work of learn)
0.33
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.29
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.22
¬ Plausible(awake, be used to go to work)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.22
¬ Plausible(awake, be used to go to work)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.55
Plausible(play, be defined as work of learn)
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.22
¬ Plausible(awake, be used to go to work)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.28
¬ Salient(awake, be used to go to work)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.22
¬ Salient(awake, be motivated by go to work)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.12
¬ Salient(awake, requires go to sleep)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.20
¬ Typical(awake, requires go to sleep)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.18
¬ Typical(awake, requires go to sleep first)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.16
¬ Salient(awake, requires go to sleep first)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.20
¬ Salient(awake, be used to go to help another at night)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.33
¬ Salient(awake, be used to be ready to go to work)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.43
¬ Typical(awake, be used to go to help another at night)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.32
¬ Plausible(awake, be used to go to help another at night)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.45
¬ Remarkable(awake, be used to go to help another at night)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.59
¬ Remarkable(awake, requires go to sleep)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.39
Remarkable(awake, be used to go to work)
Evidence: 0.73
¬ Remarkable(awake, requires go to sleep first)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.70
¬ Plausible(awake, requires go to sleep)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.71
¬ Plausible(awake, requires go to sleep first)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Salient(awake, be used to go to work)
Evidence: 0.56
¬ Typical(awake, be used to go to work)
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.22
Plausible(awake, be used to go to work)
Evidence: 0.56
¬ Typical(awake, be used to go to work)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.19
¬ Typical(play, requires go out)
0.37
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
Evidence: 0.28
¬ Typical(play, be defined as work of learn)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.19
¬ Typical(play, requires go out)
0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.56
Typical(awake, be used to go to work)
Evidence: 0.28
¬ Typical(play, be defined as work of learn)