awake: be motivated by go to work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by go to work 1.00
be used to go to work 0.94
be motivated by play 0.85
be used to be ready to go to work 0.85
be motivated by to 0.84
be motivated by you be rest 0.84
be motivated by someone want to play with you 0.84
be motivated by it make me feel happy 0.83
be motivated by dog want to go out 0.82
be motivated by have fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.54
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.52
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.52
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.36
Similarity weight: 0.85
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.85
¬ Plausible(play, be motivated by play)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.83
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.84
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.89
¬ Remarkable(play, be motivated by play)
0.33
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.33
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.33
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.22
¬ Salient(awake, be motivated by go to work)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.22
¬ Plausible(awake, be used to go to work)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.28
¬ Salient(awake, be used to go to work)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.56
¬ Typical(awake, be used to go to work)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.43
¬ Typical(awake, be motivated by you be rest)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.26
¬ Plausible(awake, be motivated by you be rest)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.32
¬ Salient(awake, be motivated by to)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.33
¬ Salient(awake, be used to be ready to go to work)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.30
¬ Salient(awake, be motivated by dog want to go out)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.47
¬ Salient(awake, be motivated by you be rest)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.33
Remarkable(awake, be motivated by go to work)
Evidence: 0.63
¬ Remarkable(awake, be motivated by you be rest)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.22
Salient(awake, be motivated by go to work)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.24
Plausible(awake, be motivated by go to work)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.55
Typical(awake, be motivated by go to work)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)