awake: be motivated by to

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by to 1.00
be motivated by play 0.87
be motivated by go to work 0.84
be motivated by have fun 0.83
be motivated by you be rest 0.81
be motivated by it be fun 0.81
be motivated by play be fun 0.79
be motivated by play be natural 0.78
be motivated by it make me feel happy 0.77
be motivated by someone want to play with you 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
0.51
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.74
¬ Typical(awake, be motivated by to)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.87
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.85
¬ Plausible(play, be motivated by play)
0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.83
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.79
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.01
Rule weight: 0.09
Evidence weight: 0.18
Similarity weight: 0.77
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.01
Rule weight: 0.09
Evidence weight: 0.17
Similarity weight: 0.77
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.89
¬ Remarkable(play, be motivated by play)
0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.34
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.13
¬ Plausible(awake, be motivated by to)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.32
¬ Salient(awake, be motivated by to)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.43
¬ Typical(awake, be motivated by you be rest)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.32
Salient(awake, be motivated by to)
Evidence: 0.22
¬ Salient(awake, be motivated by go to work)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.26
¬ Plausible(awake, be motivated by you be rest)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.32
Salient(awake, be motivated by to)
Evidence: 0.47
¬ Salient(awake, be motivated by you be rest)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.26
Remarkable(awake, be motivated by to)
Evidence: 0.63
¬ Remarkable(awake, be motivated by you be rest)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.32
Salient(awake, be motivated by to)
Evidence: 0.74
¬ Typical(awake, be motivated by to)
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.13
Plausible(awake, be motivated by to)
Evidence: 0.74
¬ Typical(awake, be motivated by to)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(awake, be motivated by to)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.40
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.74
Typical(awake, be motivated by to)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)