awake: be motivated by dog want to go out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by dog want to go out 1.00
be motivated by someone want to play with you 0.89
requires go out 0.86
causes you want to rest 0.85
be motivated by it make me feel happy 0.84
be motivated by you be rest 0.83
requires find somebody to play with 0.82
be motivated by go to work 0.82
be used to give child something to do 0.82
be motivated by you be not sleep 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.54
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.50
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.48
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.47
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.89
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.27
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.23
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.89
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.30
¬ Salient(awake, be motivated by dog want to go out)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.16
¬ Typical(awake, be motivated by you be not sleep)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.30
Salient(awake, be motivated by dog want to go out)
Evidence: 0.22
¬ Salient(awake, be motivated by go to work)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.30
Salient(awake, be motivated by dog want to go out)
Evidence: 0.24
¬ Salient(awake, be motivated by you be not sleep)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.26
¬ Plausible(awake, be motivated by you be rest)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.43
¬ Typical(awake, be motivated by you be rest)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.63
¬ Remarkable(awake, be motivated by you be rest)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.30
Salient(awake, be motivated by dog want to go out)
Evidence: 0.47
¬ Salient(awake, be motivated by you be rest)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.57
Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.79
¬ Remarkable(awake, be motivated by you be not sleep)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.70
¬ Plausible(awake, be motivated by you be not sleep)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Salient(awake, be motivated by dog want to go out)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.25
Plausible(awake, be motivated by dog want to go out)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.40
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.39
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.19
¬ Typical(play, requires go out)
0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.38
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.19
¬ Typical(play, requires go out)
0.37
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.46
Typical(awake, be motivated by dog want to go out)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)