awake: be used to be ready to go to work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.45
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Related properties

Property Similarity
be used to be ready to go to work 1.00
be used to go to work 0.89
be motivated by go to work 0.85
requires go out 0.81
be motivated by someone want to play with you 0.80
be used to go to help another at night 0.80
be motivated by dog want to go out 0.80
causes you want to rest 0.79
requires get something to play with 0.79
be motivated by it make me feel happy 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.47
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.02
Rule weight: 0.09
Evidence weight: 0.25
Similarity weight: 0.79
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.19
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.18
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.23
¬ Plausible(awake, be used to be ready to go to work)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.33
¬ Salient(awake, be used to be ready to go to work)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.39
¬ Remarkable(awake, be used to go to work)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.33
¬ Remarkable(awake, be motivated by go to work)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.22
¬ Plausible(awake, be used to go to work)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.33
Salient(awake, be used to be ready to go to work)
Evidence: 0.22
¬ Salient(awake, be motivated by go to work)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.33
Salient(awake, be used to be ready to go to work)
Evidence: 0.28
¬ Salient(awake, be used to go to work)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.24
¬ Plausible(awake, be motivated by go to work)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.33
Salient(awake, be used to be ready to go to work)
Evidence: 0.20
¬ Salient(awake, be used to go to help another at night)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.45
¬ Remarkable(awake, be used to go to help another at night)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.25
¬ Plausible(awake, be motivated by dog want to go out)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.33
Salient(awake, be used to be ready to go to work)
Evidence: 0.30
¬ Salient(awake, be motivated by dog want to go out)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.56
¬ Typical(awake, be used to go to work)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.62
Remarkable(awake, be used to be ready to go to work)
Evidence: 0.57
¬ Remarkable(awake, be motivated by dog want to go out)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.43
¬ Typical(awake, be used to go to help another at night)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.55
¬ Typical(awake, be motivated by go to work)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.46
¬ Typical(awake, be motivated by dog want to go out)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.32
¬ Plausible(awake, be used to go to help another at night)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.33
Salient(awake, be used to be ready to go to work)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.23
Plausible(awake, be used to be ready to go to work)
Evidence: 0.47
¬ Typical(awake, be used to be ready to go to work)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(awake, be used to be ready to go to work)
Evidence: 0.19
¬ Typical(play, requires go out)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.19
¬ Typical(play, requires go out)
0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.47
Typical(awake, be used to be ready to go to work)
Evidence: 0.16
¬ Typical(play, causes you want to rest)