boredom: be good for us

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
be good for us 1.00
be in us 0.94
is good thing 0.85
feel good 0.85
is bad thing 0.80
be bad for yourself 0.80
has quality good 0.80
come all at once 0.78
is like 0.78
feels great 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.47
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.41
Plausible(problem, come all at once)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.15
Plausible(feeling, be bad for yourself)
Evidence: 0.16
¬ Typical(boredom, be good for us)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.15
¬ Plausible(feeling, be bad for yourself)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.33
¬ Plausible(feeling, feel good)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.35
¬ Plausible(feeling, is bad thing)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.41
¬ Plausible(problem, come all at once)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.54
¬ Remarkable(feeling, feel good)
0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.55
¬ Remarkable(feeling, is bad thing)
0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.29
¬ Remarkable(feeling, be bad for yourself)
0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.78
¬ Remarkable(problem, come all at once)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.02
¬ Remarkable(laziness, has quality good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.02
¬ Remarkable(loneliness, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.98
¬ Remarkable(laziness, is bad thing)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.05
¬ Remarkable(loneliness, feels great)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.86
¬ Remarkable(loneliness, is like)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.15
Plausible(feeling, be bad for yourself)
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.41
Plausible(problem, come all at once)
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Plausible(boredom, be good for us)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.98
Remarkable(laziness, is bad thing)
Evidence: 0.17
¬ Plausible(laziness, is bad thing)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.02
Remarkable(laziness, has quality good)
Evidence: 0.00
¬ Plausible(laziness, has quality good)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.02
Remarkable(loneliness, has quality good)
Evidence: 0.01
¬ Plausible(loneliness, has quality good)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.05
Remarkable(loneliness, feels great)
Evidence: 0.03
¬ Plausible(loneliness, feels great)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.86
Remarkable(loneliness, is like)
Evidence: 0.34
¬ Plausible(loneliness, is like)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.02
¬ Salient(boredom, be good for us)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.02
Salient(boredom, be good for us)
Evidence: 0.05
¬ Salient(boredom, is good thing)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Salient(boredom, be good for us)
Evidence: 0.01
¬ Salient(boredom, has quality good)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.02
Remarkable(boredom, be good for us)
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.15
¬ Typical(boredom, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(boredom, be good for us)
Evidence: 0.16
¬ Typical(boredom, be good for us)
Evidence: 0.02
¬ Remarkable(boredom, be good for us)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, be good for us)
Evidence: 0.16
¬ Typical(boredom, be good for us)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.28
¬ Typical(feeling, be bad for yourself)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.35
¬ Typical(problem, come all at once)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.17
¬ Typical(loneliness, feel good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.01
¬ Typical(laziness, is bad thing)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.12
¬ Typical(laziness, has quality good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.16
¬ Typical(loneliness, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.19
¬ Typical(loneliness, is like)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
Evidence: 0.21
¬ Typical(loneliness, feels great)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.28
¬ Typical(feeling, be bad for yourself)
0.29
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.35
¬ Typical(problem, come all at once)
0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.16
Typical(boredom, be good for us)
Evidence: 0.38
¬ Typical(feeling, is bad thing)