boredom: has quality good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
has quality good 1.00
has quality bad 0.96
has quality wrong 0.85
has quality worse 0.84
feel good 0.80
be good for us 0.80
is good thing 0.78
has quality definition 0.76
feels great 0.76
feels good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.35
Plausible(feeling, has quality bad)
Evidence: 0.15
¬ Typical(boredom, has quality good)
0.51
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.38
Plausible(symptom, has quality worse)
Evidence: 0.15
¬ Typical(boredom, has quality good)
0.50
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.20
Plausible(feeling, has quality wrong)
Evidence: 0.15
¬ Typical(boredom, has quality good)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.15
¬ Typical(boredom, has quality good)
0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.15
¬ Typical(boredom, has quality good)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.20
¬ Plausible(feeling, has quality wrong)
0.06
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.35
¬ Plausible(feeling, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.33
¬ Plausible(feeling, feel good)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.38
¬ Plausible(symptom, has quality worse)
0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.44
¬ Plausible(feeling, feels good)

Remarkability exclusitivity betweem a parent and a child

0.55
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.37
¬ Remarkable(feeling, has quality bad)
0.49
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.19
¬ Remarkable(feeling, has quality wrong)
0.48
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.32
¬ Remarkable(symptom, has quality worse)
0.45
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.54
¬ Remarkable(feeling, feel good)
0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.56
¬ Remarkable(feeling, feels good)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.02
¬ Remarkable(laziness, has quality good)
0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.02
¬ Remarkable(loneliness, has quality good)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.39
¬ Remarkable(loneliness, has quality bad)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.61
¬ Remarkable(fatigue, has quality bad)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.91
¬ Remarkable(laziness, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.05
¬ Remarkable(loneliness, feels great)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.35
Plausible(feeling, has quality bad)
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.20
Plausible(feeling, has quality wrong)
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.38
Plausible(symptom, has quality worse)
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, has quality good)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.02
Remarkable(laziness, has quality good)
Evidence: 0.00
¬ Plausible(laziness, has quality good)
0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.02
Remarkable(loneliness, has quality good)
Evidence: 0.01
¬ Plausible(loneliness, has quality good)
0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.91
Remarkable(laziness, has quality bad)
Evidence: 0.25
¬ Plausible(laziness, has quality bad)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.61
Remarkable(fatigue, has quality bad)
Evidence: 0.53
¬ Plausible(fatigue, has quality bad)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.05
Remarkable(loneliness, feels great)
Evidence: 0.03
¬ Plausible(loneliness, feels great)
0.38
Rule weight: 0.60
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.39
Remarkable(loneliness, has quality bad)
Evidence: 0.57
¬ Plausible(loneliness, has quality bad)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.01
¬ Salient(boredom, has quality good)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Salient(boredom, has quality good)
Evidence: 0.02
¬ Salient(boredom, be good for us)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.01
Salient(boredom, has quality good)
Evidence: 0.05
¬ Salient(boredom, is good thing)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.45
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.96
Evidence: 0.01
Remarkable(boredom, has quality good)
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
0.34
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.96
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)
0.34
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
0.33
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.01
Salient(boredom, has quality good)
Evidence: 0.60
¬ Salient(boredom, has quality bad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(boredom, has quality good)
Evidence: 0.15
¬ Typical(boredom, has quality good)
Evidence: 0.01
¬ Remarkable(boredom, has quality good)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.01
Plausible(boredom, has quality good)
Evidence: 0.15
¬ Typical(boredom, has quality good)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.47
¬ Typical(feeling, has quality bad)
0.43
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.44
¬ Typical(feeling, has quality wrong)
0.43
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.53
¬ Typical(symptom, has quality worse)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.49
¬ Typical(feeling, feels good)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.12
¬ Typical(laziness, has quality good)
0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.16
¬ Typical(loneliness, has quality good)
0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.08
¬ Typical(laziness, has quality bad)
0.13
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.57
¬ Typical(fatigue, has quality bad)
0.13
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.71
¬ Typical(loneliness, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.17
¬ Typical(loneliness, feel good)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
Evidence: 0.21
¬ Typical(loneliness, feels great)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.96
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.47
¬ Typical(feeling, has quality bad)
0.27
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.26
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.44
¬ Typical(feeling, has quality wrong)
0.22
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.53
¬ Typical(symptom, has quality worse)
0.21
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.15
Typical(boredom, has quality good)
Evidence: 0.49
¬ Typical(feeling, feels good)