boredom: is good thing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
is good thing 1.00
is bad thing 0.97
is thing 0.95
have thing 0.94
is even thing 0.92
is same thing 0.91
feel good 0.85
be good for us 0.85
be worst thing in world 0.82
feels good 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.55
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.21
Plausible(feeling, is thing)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.52
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.25
Plausible(factor, is same thing)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.50
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.17
¬ Typical(boredom, is good thing)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.17
¬ Typical(boredom, is good thing)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.21
¬ Plausible(feeling, is thing)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.25
¬ Plausible(factor, is same thing)
0.06
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.97
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.35
¬ Plausible(feeling, is bad thing)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.33
¬ Plausible(feeling, feel good)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.44
¬ Plausible(feeling, feels good)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.55
¬ Remarkable(feeling, is bad thing)
0.50
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.95
¬ Remarkable(feeling, is thing)
0.48
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.95
¬ Remarkable(factor, is same thing)
0.47
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.54
¬ Remarkable(feeling, feel good)
0.44
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.56
¬ Remarkable(feeling, feels good)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.98
¬ Remarkable(laziness, is bad thing)
0.12
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.99
¬ Remarkable(loneliness, is thing)
0.12
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.99
¬ Remarkable(laziness, is thing)
0.11
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.99
¬ Remarkable(loneliness, have thing)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)
0.11
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.99
¬ Remarkable(laziness, is even thing)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.45
¬ Remarkable(loneliness, be worst thing in world)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.21
Plausible(feeling, is thing)
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.25
Plausible(factor, is same thing)
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.03
¬ Plausible(boredom, is good thing)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.98
Remarkable(laziness, is bad thing)
Evidence: 0.17
¬ Plausible(laziness, is bad thing)
0.57
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.99
Remarkable(laziness, is thing)
Evidence: 0.15
¬ Plausible(laziness, is thing)
0.57
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.99
Remarkable(loneliness, is thing)
Evidence: 0.17
¬ Plausible(loneliness, is thing)
0.56
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.99
Remarkable(loneliness, have thing)
Evidence: 0.13
¬ Plausible(loneliness, have thing)
0.55
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.99
Remarkable(laziness, is even thing)
Evidence: 0.15
¬ Plausible(laziness, is even thing)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)
0.32
Rule weight: 0.60
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.45
Remarkable(loneliness, be worst thing in world)
Evidence: 0.66
¬ Plausible(loneliness, be worst thing in world)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.05
¬ Salient(boredom, is good thing)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.02
¬ Typical(boredom, is thing)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.05
Salient(boredom, is good thing)
Evidence: 0.02
¬ Salient(boredom, be good for us)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.17
¬ Plausible(boredom, is thing)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.48
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.95
Evidence: 0.05
Salient(boredom, is good thing)
Evidence: 0.44
¬ Salient(boredom, is thing)
0.09
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.95
Evidence: 0.08
Remarkable(boredom, is good thing)
Evidence: 0.97
¬ Remarkable(boredom, is thing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(boredom, is good thing)
Evidence: 0.17
¬ Typical(boredom, is good thing)
Evidence: 0.08
¬ Remarkable(boredom, is good thing)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.03
Plausible(boredom, is good thing)
Evidence: 0.17
¬ Typical(boredom, is good thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.04
¬ Typical(feeling, is thing)
0.48
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.46
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.06
¬ Typical(factor, is same thing)
0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.40
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.49
¬ Typical(feeling, feels good)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.01
¬ Typical(laziness, is bad thing)
0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.00
¬ Typical(laziness, is thing)
0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.01
¬ Typical(loneliness, is thing)
0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.00
¬ Typical(loneliness, have thing)
0.12
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.00
¬ Typical(laziness, is even thing)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.17
¬ Typical(loneliness, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
Evidence: 0.77
¬ Typical(loneliness, be worst thing in world)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.04
¬ Typical(feeling, is thing)
0.42
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.06
¬ Typical(factor, is same thing)
0.32
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.29
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.23
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.17
Typical(boredom, is good thing)
Evidence: 0.49
¬ Typical(feeling, feels good)