boredom: wants to take in film

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to take in film 1.00
wants to go to movie 0.91
wants to watch film 0.90
wants to see movie 0.89
wants to take break 0.78
wants to take walk 0.77
wants to take car for drive 0.77
wants to play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)
Evidence: 0.46
¬ Remarkable(fatigue, wants to take break)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.46
Remarkable(fatigue, wants to take break)
Evidence: 0.04
¬ Plausible(fatigue, wants to take break)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.11
¬ Salient(boredom, wants to take in film)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.15
¬ Salient(boredom, wants to watch film)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.53
¬ Typical(boredom, wants to watch film)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.28
¬ Plausible(boredom, wants to watch film)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.26
¬ Salient(boredom, wants to go to movie)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.10
¬ Salient(boredom, wants to take car for drive)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.11
¬ Remarkable(boredom, wants to take car for drive)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.35
¬ Plausible(boredom, wants to go to movie)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.56
¬ Typical(boredom, wants to take walk)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.22
¬ Plausible(boredom, wants to take car for drive)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.24
¬ Plausible(boredom, wants to take walk)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Typical(boredom, wants to take in film)
Evidence: 0.72
¬ Typical(boredom, wants to take car for drive)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.23
¬ Salient(boredom, wants to take walk)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.28
¬ Remarkable(boredom, wants to take walk)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.30
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.91
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
0.24
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.89
Evidence: 0.12
Remarkable(boredom, wants to take in film)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.11
Salient(boredom, wants to take in film)
Evidence: 0.73
¬ Typical(boredom, wants to take in film)
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.22
Plausible(boredom, wants to take in film)
Evidence: 0.73
¬ Typical(boredom, wants to take in film)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)
Evidence: 0.77
¬ Typical(fatigue, wants to take break)