boredom: wants to watch film

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to watch film 1.00
wants to see movie 0.92
wants to take in film 0.90
wants to go to movie 0.89
wants to watch television 0.87
wants to watch television show 0.85
wants to watch tv 0.85
wants to watch tv show 0.84
wants to view video 0.76
wants to see person play game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.15
¬ Salient(boredom, wants to watch film)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.11
¬ Salient(boredom, wants to take in film)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.11
¬ Salient(boredom, wants to watch television)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.10
¬ Salient(boredom, wants to watch television show)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.10
¬ Salient(boredom, wants to watch tv)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.13
¬ Remarkable(boredom, wants to watch television show)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.15
¬ Remarkable(boredom, wants to watch television)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.22
¬ Plausible(boredom, wants to take in film)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.11
¬ Salient(boredom, wants to watch tv show)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.15
¬ Remarkable(boredom, wants to watch tv)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.15
¬ Remarkable(boredom, wants to watch tv show)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.04
¬ Salient(boredom, wants to view video)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.07
¬ Remarkable(boredom, wants to view video)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.26
¬ Salient(boredom, wants to go to movie)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.27
¬ Plausible(boredom, wants to watch television)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.25
¬ Plausible(boredom, wants to watch television show)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.26
¬ Plausible(boredom, wants to watch tv show)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.29
¬ Plausible(boredom, wants to watch tv)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.35
¬ Plausible(boredom, wants to go to movie)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.60
¬ Typical(boredom, wants to watch television)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.58
¬ Typical(boredom, wants to watch tv)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.73
¬ Typical(boredom, wants to take in film)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.64
¬ Typical(boredom, wants to watch tv show)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.66
¬ Typical(boredom, wants to watch television show)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.53
Typical(boredom, wants to watch film)
Evidence: 0.88
¬ Typical(boredom, wants to view video)
0.37
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.64
¬ Plausible(boredom, wants to view video)
0.33
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.92
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.25
Remarkable(boredom, wants to watch film)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.15
Salient(boredom, wants to watch film)
Evidence: 0.53
¬ Typical(boredom, wants to watch film)
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.28
Plausible(boredom, wants to watch film)
Evidence: 0.53
¬ Typical(boredom, wants to watch film)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)