boredom: wants to go to movie

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to go to movie 1.00
wants to see movie 0.95
wants to take in film 0.91
wants to watch film 0.89
wants to go somewhere 0.80
wants to go to concert 0.78
wants to go to mall 0.78
wants to make person laugh 0.78
wants to see person play game 0.78
wants to play 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.21
¬ Plausible(loneliness, wants to make person laugh)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.26
¬ Salient(boredom, wants to go to movie)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.11
¬ Salient(boredom, wants to take in film)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.15
¬ Salient(boredom, wants to watch film)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.22
¬ Plausible(boredom, wants to take in film)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.09
¬ Remarkable(boredom, wants to go to concert)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.10
¬ Plausible(boredom, wants to go to mall)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.28
¬ Plausible(boredom, wants to watch film)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.10
¬ Salient(boredom, wants to go to concert)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.25
¬ Remarkable(boredom, wants to go to mall)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.19
¬ Plausible(boredom, wants to go to concert)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.25
¬ Salient(boredom, wants to go to mall)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.32
¬ Typical(boredom, wants to go somewhere)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.35
¬ Plausible(boredom, wants to go somewhere)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.53
¬ Typical(boredom, wants to watch film)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.54
¬ Salient(boredom, wants to go somewhere)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.91
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.73
¬ Typical(boredom, wants to take in film)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.80
¬ Typical(boredom, wants to go to concert)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.34
Typical(boredom, wants to go to movie)
Evidence: 0.80
¬ Typical(boredom, wants to go to mall)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.26
Salient(boredom, wants to go to movie)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.35
Plausible(boredom, wants to go to movie)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
0.04
Rule weight: 0.14
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)