drum: be play by beat on skin

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be play by beat on skin 1.00
be used to play beat 0.90
be used to beat 0.87
be used to keep beat 0.85
be used to set beat 0.84
be used to produce beat 0.82
be used to create beat for music 0.82
be used to play with 0.81
be used to play 0.80
be used to make low musical beat 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.21
Plausible(musical instrument, be used to play)
Evidence: 0.74
¬ Typical(drum, be play by beat on skin)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.21
¬ Plausible(musical instrument, be used to play)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.68
¬ Remarkable(musical instrument, be used to play)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.53
¬ Remarkable(percussion instrument, be used to beat)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.69
¬ Remarkable(bass drum, be used to play beat)
0.10
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.71
¬ Remarkable(bass drum, be used to beat)
0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.53
¬ Remarkable(bass drum, be used to set beat)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.72
¬ Remarkable(bass drum, be used to produce beat)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make low musical beat)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.21
Plausible(musical instrument, be used to play)
Evidence: 0.19
Remarkable(drum, be play by beat on skin)
Evidence: 0.12
¬ Plausible(drum, be play by beat on skin)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.69
Remarkable(bass drum, be used to play beat)
Evidence: 0.07
¬ Plausible(bass drum, be used to play beat)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.71
Remarkable(bass drum, be used to beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to beat)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.53
Remarkable(percussion instrument, be used to beat)
Evidence: 0.07
¬ Plausible(percussion instrument, be used to beat)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.53
Remarkable(bass drum, be used to set beat)
Evidence: 0.05
¬ Plausible(bass drum, be used to set beat)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.72
Remarkable(bass drum, be used to produce beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to produce beat)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.80
Remarkable(bass drum, be used to make low musical beat)
Evidence: 0.03
¬ Plausible(bass drum, be used to make low musical beat)
0.45
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.16
¬ Plausible(percussion instrument, be used to keep beat)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.18
¬ Salient(drum, be play by beat on skin)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.09
¬ Plausible(drum, be used to beat)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.74
Typical(drum, be play by beat on skin)
Evidence: 0.66
¬ Typical(drum, be used to beat)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.74
Typical(drum, be play by beat on skin)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.74
Typical(drum, be play by beat on skin)
Evidence: 0.45
¬ Typical(drum, be used to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.20
¬ Plausible(drum, be used to play with)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.18
Salient(drum, be play by beat on skin)
Evidence: 0.45
¬ Salient(drum, be used to beat)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.19
Remarkable(drum, be play by beat on skin)
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.18
Salient(drum, be play by beat on skin)
Evidence: 0.56
¬ Salient(drum, be used to play with)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.19
Remarkable(drum, be play by beat on skin)
Evidence: 0.62
¬ Remarkable(drum, be used to play with)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.18
Salient(drum, be play by beat on skin)
Evidence: 0.62
¬ Salient(drum, be used to create beat for music)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.82
Evidence: 0.19
Remarkable(drum, be play by beat on skin)
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.18
Salient(drum, be play by beat on skin)
Evidence: 0.74
¬ Typical(drum, be play by beat on skin)
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.12
Plausible(drum, be play by beat on skin)
Evidence: 0.74
¬ Typical(drum, be play by beat on skin)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.43
¬ Typical(musical instrument, be used to play)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.56
¬ Typical(bass drum, be used to play beat)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.64
¬ Typical(bass drum, be used to beat)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.69
¬ Typical(percussion instrument, be used to beat)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.63
¬ Typical(bass drum, be used to produce beat)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.71
¬ Typical(bass drum, be used to set beat)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
Evidence: 0.60
¬ Typical(bass drum, be used to make low musical beat)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.74
Typical(drum, be play by beat on skin)
Evidence: 0.43
¬ Typical(musical instrument, be used to play)