drum: be used to create beat for music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be used to create beat for music 1.00
be used to produce beat 0.89
be used to create music 0.88
be used to play beat 0.88
be used to beat 0.87
be used to keep beat 0.87
be used to make low musical beat 0.87
be used to set beat 0.87
be used to make music 0.84
be used to play music 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.76
Plausible(instrument, be used to make music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.47
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.44
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.51
¬ Plausible(musical instrument, be used to play music)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.64
¬ Plausible(instrument, be used to play music)
0.03
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.76
¬ Plausible(instrument, be used to make music)

Remarkability exclusitivity betweem a parent and a child

0.14
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.87
¬ Remarkable(instrument, be used to play music)
0.13
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.89
¬ Remarkable(instrument, be used to make music)
0.12
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.91
¬ Remarkable(musical instrument, be used to play music)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
0.07
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.53
¬ Remarkable(bass drum, be used to set beat)
0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.53
¬ Remarkable(percussion instrument, be used to beat)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.69
¬ Remarkable(bass drum, be used to play beat)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.72
¬ Remarkable(bass drum, be used to produce beat)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.71
¬ Remarkable(bass drum, be used to beat)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.80
¬ Remarkable(trumpet, be used to create music)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make low musical beat)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make music)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to play music)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.82
¬ Remarkable(trumpet, be used to make music)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.87
¬ Remarkable(percussion instrument, be used to create music)
0.03
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.85
¬ Remarkable(trumpet, be used to play music)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.87
¬ Remarkable(percussion instrument, be used to play music)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.89
¬ Remarkable(percussion instrument, be used to make music)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.76
Plausible(instrument, be used to make music)
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.72
Remarkable(bass drum, be used to produce beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to produce beat)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.80
Remarkable(bass drum, be used to make low musical beat)
Evidence: 0.03
¬ Plausible(bass drum, be used to make low musical beat)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.71
Remarkable(bass drum, be used to beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to beat)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.69
Remarkable(bass drum, be used to play beat)
Evidence: 0.07
¬ Plausible(bass drum, be used to play beat)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.53
Remarkable(bass drum, be used to set beat)
Evidence: 0.05
¬ Plausible(bass drum, be used to set beat)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.53
Remarkable(percussion instrument, be used to beat)
Evidence: 0.07
¬ Plausible(percussion instrument, be used to beat)
0.49
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.87
Remarkable(percussion instrument, be used to create music)
Evidence: 0.64
¬ Plausible(percussion instrument, be used to create music)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.80
Remarkable(bass drum, be used to play music)
Evidence: 0.20
¬ Plausible(bass drum, be used to play music)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.87
Remarkable(percussion instrument, be used to play music)
Evidence: 0.36
¬ Plausible(percussion instrument, be used to play music)
0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.80
Remarkable(bass drum, be used to make music)
Evidence: 0.31
¬ Plausible(bass drum, be used to make music)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.89
Remarkable(percussion instrument, be used to make music)
Evidence: 0.69
¬ Plausible(percussion instrument, be used to make music)
0.47
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.80
Remarkable(trumpet, be used to create music)
Evidence: 0.68
¬ Plausible(trumpet, be used to create music)
0.46
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.75
Remarkable(crash cymbal, be used to make music)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.46
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.16
¬ Plausible(percussion instrument, be used to keep beat)
0.46
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.85
Remarkable(trumpet, be used to play music)
Evidence: 0.72
¬ Plausible(trumpet, be used to play music)
0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.82
Remarkable(trumpet, be used to make music)
Evidence: 0.78
¬ Plausible(trumpet, be used to make music)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.62
¬ Salient(drum, be used to create beat for music)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.11
¬ Typical(drum, be used to create music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.09
¬ Plausible(drum, be used to beat)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.10
¬ Typical(drum, be used to make music)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.81
¬ Remarkable(drum, be used to create music)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.62
Salient(drum, be used to create beat for music)
Evidence: 0.45
¬ Salient(drum, be used to beat)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Remarkable(drum, be used to create beat for music)
Evidence: 0.84
¬ Remarkable(drum, be used to make music)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.62
Salient(drum, be used to create beat for music)
Evidence: 0.92
¬ Salient(drum, be used to create music)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.66
¬ Typical(drum, be used to beat)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.62
Salient(drum, be used to create beat for music)
Evidence: 0.91
¬ Salient(drum, be used to make music)
0.27
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.88
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.73
¬ Plausible(drum, be used to create music)
0.26
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.84
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.72
¬ Plausible(drum, be used to make music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.62
Salient(drum, be used to create beat for music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.12
Plausible(drum, be used to create beat for music)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.08
¬ Typical(instrument, be used to make music)
0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.38
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.12
¬ Typical(percussion instrument, be used to create music)
0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.12
¬ Typical(trumpet, be used to create music)
0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.08
¬ Typical(trumpet, be used to make music)
0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.09
¬ Typical(trumpet, be used to play music)
0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.10
¬ Typical(percussion instrument, be used to make music)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.21
¬ Typical(percussion instrument, be used to play music)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.27
¬ Typical(bass drum, be used to make music)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.36
¬ Typical(bass drum, be used to play music)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.56
¬ Typical(bass drum, be used to play beat)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.60
¬ Typical(bass drum, be used to make low musical beat)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.63
¬ Typical(bass drum, be used to produce beat)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.64
¬ Typical(bass drum, be used to beat)
0.05
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.69
¬ Typical(percussion instrument, be used to beat)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.71
¬ Typical(bass drum, be used to set beat)
0.05
Rule weight: 0.14
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.08
¬ Typical(instrument, be used to make music)
0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.45
Typical(drum, be used to create beat for music)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)