fire: be bad for people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fire extinguisher
Weight: 0.81
, hazard
Weight: 0.65
, explosion
Weight: 0.62
, violence
Weight: 0.62
Siblings fire department
Weight: 0.85
, fire alarm
Weight: 0.84
, smoke alarm
Weight: 0.73
, fire hose
Weight: 0.70
, fire brigade
Weight: 0.64

Related properties

Property Similarity
be bad for people 1.00
was important to people 0.85
hurt people 0.82
affect people 0.82
be bad for environment 0.81
has quality bad 0.80
be bad for trees 0.79
kill people 0.77
be against women worse 0.76
be such big deal in dark souls 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.58
¬ Typical(fire, be bad for people)
0.36
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.44
Plausible(explosion, has quality bad)
Evidence: 0.58
¬ Typical(fire, be bad for people)
0.28
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.17
Plausible(violence, has quality bad)
Evidence: 0.58
¬ Typical(fire, be bad for people)
0.27
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.14
Plausible(violence, affect people)
Evidence: 0.58
¬ Typical(fire, be bad for people)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.14
¬ Plausible(violence, affect people)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.17
¬ Plausible(violence, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.44
¬ Plausible(explosion, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.52
¬ Plausible(explosion, kill people)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.29
¬ Remarkable(explosion, has quality bad)
0.43
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.31
¬ Remarkable(violence, has quality bad)
0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.31
¬ Remarkable(explosion, kill people)
0.38
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.84
¬ Remarkable(violence, affect people)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.44
Plausible(explosion, has quality bad)
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.32
¬ Plausible(fire, be bad for people)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.32
¬ Plausible(fire, be bad for people)
0.27
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.14
Plausible(violence, affect people)
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.32
¬ Plausible(fire, be bad for people)
0.27
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.17
Plausible(violence, has quality bad)
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.32
¬ Plausible(fire, be bad for people)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.22
¬ Salient(fire, be bad for people)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.39
¬ Typical(fire, be bad for environment)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.29
¬ Plausible(fire, be bad for environment)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.27
¬ Salient(fire, be bad for environment)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.27
¬ Salient(fire, be bad for trees)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.56
¬ Typical(fire, affect people)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.52
¬ Typical(fire, be bad for trees)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.34
¬ Plausible(fire, be bad for trees)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.33
¬ Remarkable(fire, has quality bad)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.33
¬ Remarkable(fire, be bad for trees)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.36
¬ Salient(fire, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.72
¬ Typical(fire, has quality bad)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.44
¬ Remarkable(fire, be bad for environment)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.84
¬ Typical(fire, hurt people)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.50
¬ Plausible(fire, has quality bad)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.99
¬ Typical(fire, was important to people)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.85
¬ Typical(fire, kill people)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.64
¬ Plausible(fire, affect people)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.55
¬ Remarkable(fire, kill people)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.74
¬ Plausible(fire, kill people)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.79
¬ Plausible(fire, hurt people)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.71
¬ Remarkable(fire, hurt people)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.85
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.76
¬ Remarkable(fire, was important to people)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.73
¬ Salient(fire, kill people)
0.25
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.85
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.95
¬ Plausible(fire, was important to people)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.82
¬ Salient(fire, affect people)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.84
¬ Salient(fire, hurt people)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.82
Evidence: 0.23
Remarkable(fire, be bad for people)
Evidence: 0.90
¬ Remarkable(fire, affect people)
0.17
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.85
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.99
¬ Salient(fire, was important to people)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.22
Salient(fire, be bad for people)
Evidence: 0.58
¬ Typical(fire, be bad for people)
Evidence: 0.23
¬ Remarkable(fire, be bad for people)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.32
Plausible(fire, be bad for people)
Evidence: 0.58
¬ Typical(fire, be bad for people)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.05
¬ Typical(violence, affect people)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.31
¬ Typical(violence, has quality bad)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.64
¬ Typical(explosion, has quality bad)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fire, be bad for people)
Evidence: 0.69
¬ Typical(explosion, kill people)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.05
¬ Typical(violence, affect people)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.31
¬ Typical(violence, has quality bad)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.64
¬ Typical(explosion, has quality bad)
0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.58
Typical(fire, be bad for people)
Evidence: 0.69
¬ Typical(explosion, kill people)