game: wants to compete

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
wants to compete 1.00
be motivated by compete 0.95
be motivated by you like to compete 0.91
causes compete with friend 0.88
be used to competition 0.80
be competition 0.79
be competitive 0.78
be motivated by you be competitive 0.77
be used to experience competition 0.76
causes competition 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.58
Plausible(play game, be motivated by compete)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.47
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.81
Plausible(play game, be used to competition)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.38
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.17
Plausible(play game, be competitive)
Evidence: 0.60
¬ Typical(game, wants to compete)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.17
¬ Plausible(play game, be competitive)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.41
¬ Plausible(play game, causes compete with friend)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.95
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.80
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.81
¬ Plausible(play game, be used to competition)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.44
¬ Remarkable(play game, be competitive)
0.32
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.27
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.65
¬ Remarkable(tennis game, be used to competition)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.58
Plausible(play game, be motivated by compete)
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.81
Plausible(play game, be used to competition)
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.17
Plausible(play game, be competitive)
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.11
¬ Plausible(game, wants to compete)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.65
Remarkable(tennis game, be used to competition)
Evidence: 0.33
¬ Plausible(tennis game, be used to competition)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.59
¬ Salient(game, wants to compete)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.15
¬ Typical(game, be competition)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.58
Remarkable(game, wants to compete)
Evidence: 0.65
¬ Remarkable(game, be competition)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.59
Salient(game, wants to compete)
Evidence: 0.90
¬ Salient(game, be competition)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.70
¬ Plausible(game, be competition)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.59
Salient(game, wants to compete)
Evidence: 0.60
¬ Typical(game, wants to compete)
Evidence: 0.58
¬ Remarkable(game, wants to compete)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.60
¬ Typical(game, wants to compete)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.36
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.23
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.73
¬ Typical(play game, be competitive)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, wants to compete)
Evidence: 0.31
¬ Typical(tennis game, be used to competition)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.37
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.60
Typical(game, wants to compete)
Evidence: 0.73
¬ Typical(play game, be competitive)