get something: causes you get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get something 1.00
causes have something 0.92
causes you have new thing 0.91
requires know what you want to get 0.90
requires somebody lose something 0.90
causes make sure you actually need it 0.90
causes you then have it 0.89
be motivated by you want it 0.87
be used to have something 0.87
causes lose something 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.93
¬ Salient(get something, causes you get something)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 1.00
¬ Plausible(get something, causes have something)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.98
¬ Plausible(get something, requires somebody lose something)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 1.00
¬ Plausible(get something, causes you then have it)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.04
¬ Typical(get something, causes have something)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.99
¬ Plausible(get something, be motivated by you want it)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 1.00
¬ Plausible(get something, be used to have something)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.96
¬ Plausible(get something, causes lose something)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.03
¬ Typical(get something, causes you then have it)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.93
¬ Salient(get something, causes have something)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.91
¬ Remarkable(get something, causes have something)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.03
¬ Typical(get something, be used to have something)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.92
¬ Salient(get something, causes you then have it)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.04
¬ Typical(get something, be motivated by you want it)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.60
¬ Salient(get something, causes lose something)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.94
¬ Remarkable(get something, causes you then have it)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.81
¬ Remarkable(get something, causes lose something)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.88
¬ Salient(get something, be motivated by you want it)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.93
¬ Salient(get something, be used to have something)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.92
¬ Remarkable(get something, be used to have something)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(get something, causes you get something)
Evidence: 0.94
¬ Remarkable(get something, be motivated by you want it)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.03
Typical(get something, causes you get something)
Evidence: 0.16
¬ Typical(get something, causes lose something)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(get something, causes you get something)
Evidence: 0.03
¬ Typical(get something, causes you get something)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(get something, causes you get something)
Evidence: 0.03
¬ Typical(get something, causes you get something)