get something: requires somebody lose something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires somebody lose something 1.00
causes lose something 0.92
causes you get something 0.90
requires know what you want to get 0.87
be used to have something 0.85
requires give something 0.85
requires get it 0.85
causes you have new thing 0.84
be motivated by you want it 0.84
causes have something 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 0.96
¬ Plausible(get something, causes lose something)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, be used to have something)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.81
¬ Remarkable(get something, causes lose something)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.03
¬ Typical(get something, be used to have something)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 0.99
¬ Plausible(get something, be motivated by you want it)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 1.00
¬ Plausible(get something, causes have something)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.04
¬ Typical(get something, causes have something)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.04
¬ Typical(get something, be motivated by you want it)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.09
Typical(get something, requires somebody lose something)
Evidence: 0.16
¬ Typical(get something, causes lose something)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.92
¬ Remarkable(get something, be used to have something)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.91
¬ Remarkable(get something, causes have something)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.88
Remarkable(get something, requires somebody lose something)
Evidence: 0.94
¬ Remarkable(get something, be motivated by you want it)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.60
¬ Salient(get something, causes lose something)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.88
¬ Salient(get something, be motivated by you want it)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.93
¬ Salient(get something, be used to have something)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.93
¬ Salient(get something, causes have something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.56
Salient(get something, requires somebody lose something)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires somebody lose something)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)