get something: requires give something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires give something 1.00
requires give me 0.91
requires get it 0.88
requires somebody lose something 0.85
causes you get something 0.85
requires know what you want to get 0.85
be used to have something 0.84
be used to fulfil need for that thing 0.84
requires create plan for get it 0.83
be motivated by you ask for it 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.94
¬ Salient(get something, requires give something)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.99
¬ Plausible(get something, requires give me)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.88
¬ Remarkable(get something, requires give me)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.78
¬ Salient(get something, requires give me)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.06
¬ Typical(get something, requires give me)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.98
¬ Plausible(get something, requires somebody lose something)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 1.00
¬ Plausible(get something, be used to have something)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.98
¬ Plausible(get something, requires create plan for get it)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.99
¬ Plausible(get something, be motivated by you ask for it)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.03
¬ Typical(get something, be used to have something)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.92
¬ Remarkable(get something, be used to have something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.93
¬ Salient(get something, be used to have something)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.04
¬ Typical(get something, be motivated by you ask for it)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Remarkable(get something, requires give something)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you ask for it)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.85
¬ Salient(get something, be motivated by you ask for it)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.02
Typical(get something, requires give something)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(get something, requires give something)
Evidence: 0.02
¬ Typical(get something, requires give something)
Evidence: 0.95
¬ Remarkable(get something, requires give something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(get something, requires give something)
Evidence: 0.02
¬ Typical(get something, requires give something)