get something: requires create plan for get it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires create plan for get it 1.00
requires create good way 0.89
requires get it 0.88
requires give something 0.83
be used to fulfil need for that thing 0.81
requires get out of your easy-chair 0.81
requires be there to receive it 0.81
be motivated by you need or want it 0.81
requires know what you want to get 0.81
causes make sure you actually need it 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.98
¬ Plausible(get something, requires create good way)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.91
¬ Remarkable(get something, requires create good way)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.07
¬ Typical(get something, requires create good way)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.99
¬ Plausible(get something, requires be there to receive it)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.99
¬ Plausible(get something, be motivated by you need or want it)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.04
¬ Typical(get something, requires be there to receive it)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.04
¬ Typical(get something, be motivated by you need or want it)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.91
¬ Remarkable(get something, requires be there to receive it)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need or want it)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Remarkable(get something, requires create plan for get it)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.84
¬ Salient(get something, requires create good way)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create plan for get it)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.86
¬ Salient(get something, be motivated by you need or want it)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.91
¬ Salient(get something, requires be there to receive it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.76
Salient(get something, requires create plan for get it)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires create plan for get it)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)