get something: requires be there to receive it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be there to receive it 1.00
causes receive 0.88
requires get it 0.88
requires give something 0.83
requires create plan for get it 0.81
requires earn money to buy it 0.81
requires know what you want to get 0.81
be used to fulfil need for that thing 0.81
causes make sure you actually need it 0.80
requires give me 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.91
¬ Salient(get something, requires be there to receive it)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.95
¬ Plausible(get something, causes receive)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.23
¬ Remarkable(get something, causes receive)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.83
¬ Salient(get something, causes receive)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.98
¬ Plausible(get something, requires create plan for get it)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.90
¬ Plausible(get something, requires earn money to buy it)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.99
¬ Plausible(get something, requires give me)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.69
¬ Salient(get something, requires earn money to buy it)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.81
¬ Remarkable(get something, requires earn money to buy it)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.06
¬ Typical(get something, requires give me)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.78
¬ Salient(get something, requires give me)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.88
¬ Remarkable(get something, requires give me)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(get something, requires be there to receive it)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.26
¬ Typical(get something, causes receive)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.04
Typical(get something, requires be there to receive it)
Evidence: 0.26
¬ Typical(get something, requires earn money to buy it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(get something, requires be there to receive it)
Evidence: 0.04
¬ Typical(get something, requires be there to receive it)
Evidence: 0.91
¬ Remarkable(get something, requires be there to receive it)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires be there to receive it)
Evidence: 0.04
¬ Typical(get something, requires be there to receive it)