get something: requires create good way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires create good way 1.00
requires create plan for get it 0.89
requires get it 0.84
requires give something 0.83
causes you have new thing 0.82
causes make sure you actually need it 0.82
be used to fulfil need for that thing 0.81
causes you get something 0.81
requires know what you want to get 0.80
requires get out of your easy-chair 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.84
¬ Salient(get something, requires create good way)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.98
¬ Plausible(get something, requires create plan for get it)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(get something, requires create good way)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.07
Typical(get something, requires create good way)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(get something, requires create good way)
Evidence: 0.07
¬ Typical(get something, requires create good way)
Evidence: 0.91
¬ Remarkable(get something, requires create good way)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(get something, requires create good way)
Evidence: 0.07
¬ Typical(get something, requires create good way)