go for drive: requires sit down in car seat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires sit down in car seat 1.00
requires get in car 0.83
requires get in your car 0.82
requires turn on car 0.81
requires have car 0.80
requires car 0.79
be motivated by go somewhere else in your car 0.79
requires first have car 0.79
requires buy car 0.78
requires pick your car key 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.02
¬ Salient(go for drive, requires sit down in car seat)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.04
¬ Typical(go for drive, requires get in car)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.06
¬ Typical(go for drive, requires get in your car)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.05
¬ Typical(go for drive, requires turn on car)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.05
¬ Typical(go for drive, requires have car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.07
¬ Typical(go for drive, requires car)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.10
¬ Typical(go for drive, be motivated by go somewhere else in your car)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.13
¬ Typical(go for drive, requires first have car)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.99
¬ Plausible(go for drive, requires get in car)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.99
¬ Plausible(go for drive, requires get in your car)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.99
¬ Plausible(go for drive, requires turn on car)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.99
¬ Plausible(go for drive, requires have car)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.93
¬ Plausible(go for drive, be motivated by go somewhere else in your car)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.98
¬ Plausible(go for drive, requires car)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.95
¬ Plausible(go for drive, requires first have car)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.51
Typical(go for drive, requires sit down in car seat)
Evidence: 0.24
¬ Typical(go for drive, requires pick your car key)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.92
¬ Plausible(go for drive, requires pick your car key)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.26
¬ Salient(go for drive, requires pick your car key)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.42
¬ Salient(go for drive, requires get in your car)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.65
¬ Remarkable(go for drive, requires pick your car key)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.62
¬ Salient(go for drive, be motivated by go somewhere else in your car)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.74
¬ Salient(go for drive, requires first have car)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.79
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.85
¬ Remarkable(go for drive, requires car)
0.16
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.79
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.86
¬ Remarkable(go for drive, requires first have car)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.81
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.88
¬ Remarkable(go for drive, requires turn on car)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.89
¬ Remarkable(go for drive, requires have car)
0.14
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.83
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.82
¬ Salient(go for drive, requires get in car)
0.13
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.82
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.91
¬ Remarkable(go for drive, requires get in your car)
0.12
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.83
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.93
¬ Remarkable(go for drive, requires get in car)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.79
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.86
¬ Salient(go for drive, requires car)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.81
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.86
¬ Salient(go for drive, requires turn on car)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.79
Evidence: 0.10
Remarkable(go for drive, requires sit down in car seat)
Evidence: 0.95
¬ Remarkable(go for drive, be motivated by go somewhere else in your car)
0.09
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.80
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.90
¬ Salient(go for drive, requires have car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.02
Salient(go for drive, requires sit down in car seat)
Evidence: 0.51
¬ Typical(go for drive, requires sit down in car seat)
Evidence: 0.10
¬ Remarkable(go for drive, requires sit down in car seat)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.87
Plausible(go for drive, requires sit down in car seat)
Evidence: 0.51
¬ Typical(go for drive, requires sit down in car seat)