go for drive: requires steal car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires steal car 1.00
requires get in car 0.83
requires buy car 0.83
requires car 0.80
requires get in your car 0.80
requires have car 0.80
requires turn on car 0.80
requires first have car 0.77
requires fetch your car 0.77
requires pick your car key 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.28
¬ Salient(go for drive, requires steal car)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.04
¬ Typical(go for drive, requires get in car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.06
¬ Typical(go for drive, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.05
¬ Typical(go for drive, requires have car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.07
¬ Typical(go for drive, requires car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.05
¬ Typical(go for drive, requires turn on car)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.13
¬ Typical(go for drive, requires first have car)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.24
¬ Typical(go for drive, requires pick your car key)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.99
¬ Plausible(go for drive, requires get in car)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.98
¬ Plausible(go for drive, requires car)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.99
¬ Plausible(go for drive, requires get in your car)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.85
¬ Plausible(go for drive, requires fetch your car)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.99
¬ Plausible(go for drive, requires turn on car)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.99
¬ Plausible(go for drive, requires have car)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.49
Typical(go for drive, requires steal car)
Evidence: 0.37
¬ Typical(go for drive, requires fetch your car)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.95
¬ Plausible(go for drive, requires first have car)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.26
¬ Salient(go for drive, requires pick your car key)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.92
¬ Plausible(go for drive, requires pick your car key)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.42
¬ Remarkable(go for drive, requires fetch your car)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.42
¬ Salient(go for drive, requires get in your car)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.47
¬ Salient(go for drive, requires fetch your car)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.65
¬ Remarkable(go for drive, requires pick your car key)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.85
¬ Remarkable(go for drive, requires car)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.86
¬ Remarkable(go for drive, requires first have car)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.88
¬ Remarkable(go for drive, requires turn on car)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.89
¬ Remarkable(go for drive, requires have car)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.74
¬ Salient(go for drive, requires first have car)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.91
¬ Remarkable(go for drive, requires get in your car)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.39
Remarkable(go for drive, requires steal car)
Evidence: 0.93
¬ Remarkable(go for drive, requires get in car)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.82
¬ Salient(go for drive, requires get in car)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.86
¬ Salient(go for drive, requires car)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.86
¬ Salient(go for drive, requires turn on car)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.90
¬ Salient(go for drive, requires have car)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.28
Salient(go for drive, requires steal car)
Evidence: 0.49
¬ Typical(go for drive, requires steal car)
Evidence: 0.39
¬ Remarkable(go for drive, requires steal car)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Plausible(go for drive, requires steal car)
Evidence: 0.49
¬ Typical(go for drive, requires steal car)