go to performance: causes feel happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes feel happy 1.00
causes have good time 0.80
be motivated by you want to be entertain 0.78
be motivated by see it 0.78
be motivated by you need to relax 0.78
causes you may not like it 0.77
be used to watch and enjoy person play something 0.76
be motivated by see play 0.76
requires make sure you have your ticket 0.76
be motivated by enjoy yourself 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.42
¬ Salient(go to performance, causes feel happy)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.28
¬ Typical(go to performance, be motivated by enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.39
¬ Typical(go to performance, causes you may not like it)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.73
Typical(go to performance, causes feel happy)
Evidence: 0.39
¬ Typical(go to performance, be motivated by see play)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.83
¬ Remarkable(go to performance, causes you may not like it)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.85
¬ Remarkable(go to performance, be motivated by see play)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.50
¬ Salient(go to performance, causes you may not like it)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.87
¬ Remarkable(go to performance, be motivated by enjoy yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to performance, causes feel happy)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.51
¬ Salient(go to performance, be motivated by see play)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.60
¬ Salient(go to performance, be motivated by enjoy yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.77
¬ Plausible(go to performance, causes you may not like it)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.76
¬ Plausible(go to performance, be motivated by see play)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.84
¬ Plausible(go to performance, be motivated by enjoy yourself)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.91
¬ Plausible(go to performance, be used to watch and enjoy person play something)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.42
Salient(go to performance, causes feel happy)
Evidence: 0.73
¬ Typical(go to performance, causes feel happy)
Evidence: 0.67
¬ Remarkable(go to performance, causes feel happy)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.52
Plausible(go to performance, causes feel happy)
Evidence: 0.73
¬ Typical(go to performance, causes feel happy)