have fun: be motivated by it be enjoyable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be motivated by it be enjoyable 1.00
be enjoyable 0.96
be defined as same as enjoyable 0.89
be motivated by fun 0.89
be motivated by have fun 0.88
be useless but still enjoyable 0.88
be motivated by others to have fun 0.85
be used to have fun 0.85
be used to fun 0.84
be motivated by enjoy yourself 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.05
¬ Typical(have fun, be motivated by it be enjoyable)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.96
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.66
¬ Remarkable(fun, be enjoyable)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.89
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.92
¬ Plausible(have fun, be motivated by it be enjoyable)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.66
Remarkable(fun, be enjoyable)
Evidence: 0.70
¬ Plausible(fun, be enjoyable)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.69
¬ Plausible(fun, be defined as same as enjoyable)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Salient(have fun, be motivated by it be enjoyable)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.04
¬ Typical(have fun, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.93
¬ Salient(have fun, be motivated by fun)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.06
¬ Typical(have fun, be motivated by fun)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Salient(have fun, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.89
¬ Plausible(have fun, be motivated by fun)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.89
¬ Remarkable(have fun, be motivated by fun)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Plausible(have fun, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Remarkable(have fun, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.04
¬ Typical(have fun, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.60
¬ Plausible(have fun, be motivated by others to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.81
¬ Salient(have fun, be motivated by others to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Salient(have fun, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Plausible(have fun, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.04
¬ Typical(have fun, be motivated by enjoy yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by others to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.93
¬ Remarkable(have fun, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Salient(have fun, be motivated by enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.94
¬ Plausible(have fun, be motivated by enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by enjoy yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.16
¬ Typical(have fun, be motivated by others to have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(have fun, be motivated by it be enjoyable)
Evidence: 0.05
¬ Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Plausible(have fun, be motivated by it be enjoyable)
Evidence: 0.05
¬ Typical(have fun, be motivated by it be enjoyable)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.15
¬ Typical(fun, be enjoyable)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)
0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.84
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
Evidence: 0.81
¬ Typical(think, be used to fun)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.05
Typical(have fun, be motivated by it be enjoyable)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)