jump up and down: be motivated by you be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be happy 1.00
be motivated by show your happy 0.94
be motivated by headrush 0.83
be motivated by you be very excite 0.82
be motivated by something you cannot have 0.80
be motivated by you be excite 0.79
causes you get your way 0.78
be motivated by not touch grind 0.78
causes you can see far 0.77
be used to have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by you be happy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.77
¬ Remarkable(jump up and down, be motivated by show your happy)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.58
¬ Typical(jump up and down, be motivated by show your happy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.65
¬ Remarkable(jump up and down, be motivated by headrush)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.43
¬ Salient(jump up and down, be motivated by show your happy)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.58
¬ Plausible(jump up and down, be motivated by show your happy)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.58
¬ Remarkable(jump up and down, be motivated by not touch grind)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.82
¬ Remarkable(jump up and down, be motivated by you be very excite)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.46
¬ Typical(jump up and down, be motivated by you be very excite)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.75
¬ Remarkable(jump up and down, be motivated by you be excite)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by something you cannot have)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.78
Remarkable(jump up and down, be motivated by you be happy)
Evidence: 0.67
¬ Remarkable(jump up and down, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.50
¬ Plausible(jump up and down, be motivated by headrush)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.49
¬ Typical(jump up and down, be motivated by something you cannot have)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.48
¬ Typical(jump up and down, be motivated by not touch grind)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by headrush)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.53
¬ Typical(jump up and down, be motivated by you be excite)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.40
¬ Salient(jump up and down, be motivated by not touch grind)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be very excite)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.70
¬ Typical(jump up and down, be motivated by headrush)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by something you cannot have)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.68
¬ Plausible(jump up and down, be motivated by you be very excite)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.57
¬ Plausible(jump up and down, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be excite)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.65
¬ Plausible(jump up and down, be motivated by you be excite)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.59
Typical(jump up and down, be motivated by you be happy)
Evidence: 0.63
¬ Typical(jump up and down, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.45
¬ Salient(jump up and down, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.67
¬ Plausible(jump up and down, be motivated by something you cannot have)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.74
¬ Plausible(jump up and down, be motivated by not touch grind)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.42
Salient(jump up and down, be motivated by you be happy)
Evidence: 0.59
¬ Typical(jump up and down, be motivated by you be happy)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by you be happy)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.56
Plausible(jump up and down, be motivated by you be happy)
Evidence: 0.59
¬ Typical(jump up and down, be motivated by you be happy)