killing: be supposed fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.64
, crime
Weight: 0.61
, activity
Weight: 0.59
, act
Weight: 0.58
, violence
Weight: 0.56
Siblings homicide
Weight: 0.65
, honor killing
Weight: 0.38
, murder
Weight: 0.37
, kidnapping
Weight: 0.35
, first degree murder
Weight: 0.34

Related properties

Property Similarity
be supposed fun 1.00
has trait fun 0.79
is funny 0.78
is okay 0.76
be bad thing 0.76
is bad thing 0.75
feel good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.02
Plausible(violence, is funny)
Evidence: 0.50
¬ Typical(killing, be supposed fun)
0.25
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.50
¬ Typical(killing, be supposed fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.02
¬ Plausible(violence, is funny)
0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.01
¬ Plausible(violence, feel good)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.03
¬ Remarkable(violence, is funny)
0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.03
¬ Remarkable(violence, feel good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.17
¬ Remarkable(murder, has trait fun)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.02
Plausible(violence, is funny)
Evidence: 0.17
Remarkable(killing, be supposed fun)
Evidence: 0.23
¬ Plausible(killing, be supposed fun)
0.25
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.17
Remarkable(killing, be supposed fun)
Evidence: 0.23
¬ Plausible(killing, be supposed fun)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.17
Remarkable(murder, has trait fun)
Evidence: 0.14
¬ Plausible(murder, has trait fun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.19
¬ Salient(killing, be supposed fun)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.19
Salient(killing, be supposed fun)
Evidence: 0.12
¬ Salient(killing, feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.19
Salient(killing, be supposed fun)
Evidence: 0.12
¬ Salient(killing, feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.17
Remarkable(killing, be supposed fun)
Evidence: 0.14
¬ Remarkable(killing, feel good)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(killing, be supposed fun)
Evidence: 0.50
¬ Typical(killing, be supposed fun)
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.23
Plausible(killing, be supposed fun)
Evidence: 0.50
¬ Typical(killing, be supposed fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.17
¬ Typical(violence, is funny)
0.37
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.13
¬ Typical(violence, feel good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(killing, be supposed fun)
Evidence: 0.37
¬ Typical(murder, has trait fun)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.50
Typical(killing, be supposed fun)
Evidence: 0.17
¬ Typical(violence, is funny)
0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.50
Typical(killing, be supposed fun)
Evidence: 0.13
¬ Typical(violence, feel good)