loneliness: wants to chat with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.65
, emotion
Weight: 0.60
, issue
Weight: 0.57
, matter
Weight: 0.56
, thing
Weight: 0.53
Siblings boredom
Weight: 0.35
, emptiness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, alienation
Weight: 0.34

Related properties

Property Similarity
wants to chat with friend 1.00
wants to be with friend 0.87
wants to make friend 0.84
wants to meet friend 0.83
wants to play game with your friend 0.81
wants to have friend over 0.80
wants to talk to someone 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.16
Remarkable(boredom, wants to be with friend)
Evidence: 0.15
¬ Plausible(boredom, wants to be with friend)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.17
Remarkable(boredom, wants to have friend over)
Evidence: 0.18
¬ Plausible(boredom, wants to have friend over)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.37
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.12
¬ Salient(loneliness, wants to chat with friend)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.11
¬ Plausible(loneliness, wants to meet friend)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.75
Typical(loneliness, wants to chat with friend)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.75
Typical(loneliness, wants to chat with friend)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.75
Typical(loneliness, wants to chat with friend)
Evidence: 0.61
¬ Typical(loneliness, wants to meet friend)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.12
Salient(loneliness, wants to chat with friend)
Evidence: 0.27
¬ Salient(loneliness, wants to make friend)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.12
Salient(loneliness, wants to chat with friend)
Evidence: 0.27
¬ Salient(loneliness, wants to meet friend)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.12
Salient(loneliness, wants to chat with friend)
Evidence: 0.32
¬ Salient(loneliness, wants to talk to someone)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.48
¬ Remarkable(loneliness, wants to meet friend)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Salient(loneliness, wants to chat with friend)
Evidence: 0.75
¬ Typical(loneliness, wants to chat with friend)
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.14
Plausible(loneliness, wants to chat with friend)
Evidence: 0.75
¬ Typical(loneliness, wants to chat with friend)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.78
¬ Typical(boredom, wants to be with friend)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
Evidence: 0.73
¬ Typical(boredom, wants to have friend over)