boredom: wants to have friend over

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to have friend over 1.00
wants to be with friend 0.91
wants to make friend 0.88
wants to meet friend 0.83
wants to play game with your friend 0.82
wants to have rest 0.81
wants to chat with friend 0.80
wants to have party 0.78
wants to talk to someone 0.77
wants to have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.25
¬ Remarkable(fatigue, wants to have rest)
0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.48
¬ Remarkable(loneliness, wants to meet friend)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.16
¬ Remarkable(loneliness, wants to have party)
...

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.46
Remarkable(loneliness, wants to make friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.48
Remarkable(loneliness, wants to meet friend)
Evidence: 0.11
¬ Plausible(loneliness, wants to meet friend)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.50
Remarkable(exhaustion, wants to have rest)
Evidence: 0.08
¬ Plausible(exhaustion, wants to have rest)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.14
¬ Plausible(loneliness, wants to chat with friend)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.25
Remarkable(fatigue, wants to have rest)
Evidence: 0.20
¬ Plausible(fatigue, wants to have rest)
...

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.16
¬ Salient(boredom, wants to have friend over)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.15
¬ Plausible(boredom, wants to be with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.17
Remarkable(boredom, wants to have friend over)
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.16
Salient(boredom, wants to have friend over)
Evidence: 0.17
¬ Salient(boredom, wants to be with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.16
Salient(boredom, wants to have friend over)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.73
Typical(boredom, wants to have friend over)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.16
Salient(boredom, wants to have friend over)
Evidence: 0.73
¬ Typical(boredom, wants to have friend over)
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.18
Plausible(boredom, wants to have friend over)
Evidence: 0.73
¬ Typical(boredom, wants to have friend over)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.61
¬ Typical(loneliness, wants to meet friend)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.57
¬ Typical(fatigue, wants to have rest)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.64
¬ Typical(exhaustion, wants to have rest)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
...