boredom: wants to be with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to be with friend 1.00
wants to make friend 0.95
wants to have friend over 0.91
wants to meet friend 0.89
wants to chat with friend 0.87
wants to play game with your friend 0.86
wants to talk to someone 0.79
wants to make person laugh 0.77
wants to meet person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
0.11
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.48
¬ Remarkable(loneliness, wants to meet friend)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)
...

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.46
Remarkable(loneliness, wants to make friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.48
Remarkable(loneliness, wants to meet friend)
Evidence: 0.11
¬ Plausible(loneliness, wants to meet friend)
0.47
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.14
¬ Plausible(loneliness, wants to chat with friend)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.12
¬ Plausible(loneliness, wants to meet person)
...

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.17
¬ Salient(boredom, wants to be with friend)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.17
Salient(boredom, wants to be with friend)
Evidence: 0.16
¬ Salient(boredom, wants to have friend over)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.78
Typical(boredom, wants to be with friend)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.16
Remarkable(boredom, wants to be with friend)
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.17
Salient(boredom, wants to be with friend)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.18
¬ Plausible(boredom, wants to have friend over)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.17
Salient(boredom, wants to be with friend)
Evidence: 0.78
¬ Typical(boredom, wants to be with friend)
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.15
Plausible(boredom, wants to be with friend)
Evidence: 0.78
¬ Typical(boredom, wants to be with friend)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.61
¬ Typical(loneliness, wants to meet friend)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.75
¬ Typical(loneliness, wants to chat with friend)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
...