mind: be used to think

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.62
, mystery
Weight: 0.62
, concept
Weight: 0.60
, force
Weight: 0.60
Siblings backgammon
Weight: 0.35
, idea
Weight: 0.33
, thing
Weight: 0.33
, dark matter
Weight: 0.33
, imagination
Weight: 0.32

Related properties

Property Similarity
be used to think 1.00
think one think at time 0.95
hold think 0.89
form think 0.87
hold one think at time 0.87
be at we do not understand 0.86
be used to feel good 0.86
do not work well 0.82
be happen without your know 0.82
has nothing to do with back 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.07
¬ Remarkable(backgammon, has nothing to do with back)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.56
Remarkable(thing, be at we do not understand)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.40
Remarkable(thing, do not work well)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.70
Remarkable(thing, be happen without your know)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.07
Remarkable(backgammon, has nothing to do with back)
Evidence: 0.10
¬ Plausible(backgammon, has nothing to do with back)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.91
¬ Salient(mind, be used to think)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.91
Salient(mind, be used to think)
Evidence: 0.91
¬ Salient(mind, think one think at time)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.10
Typical(mind, be used to think)
Evidence: 0.11
¬ Typical(mind, think one think at time)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(mind, be used to think)
Evidence: 0.88
¬ Salient(mind, hold think)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.74
¬ Plausible(mind, think one think at time)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Salient(mind, be used to think)
Evidence: 0.90
¬ Salient(mind, form think)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(mind, be used to think)
Evidence: 0.10
¬ Typical(mind, be used to think)
Evidence: 0.80
¬ Remarkable(mind, be used to think)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Plausible(mind, be used to think)
Evidence: 0.10
¬ Typical(mind, be used to think)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.03
Rule weight: 0.14
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(mind, be used to think)
Evidence: 0.89
¬ Typical(backgammon, has nothing to do with back)