perform: be motivated by you enjoy do it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
be motivated by you enjoy do it 1.00
requires do what be ask of you 0.87
be used to help other person enjoy themselves 0.86
be play with yourself or someone else 0.86
be at you 0.85
causes do your best 0.84
requires get really turn on 0.84
be used to have fun 0.84
requires be where you can perform 0.83
be used to get something to drink 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)
0.49
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)
0.47
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.56
¬ Plausible(anything, be at you)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.50
¬ Remarkable(anything, be at you)
0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.76
¬ Remarkable(bar service, be used to get something to drink)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.49
¬ Plausible(perform, be motivated by you enjoy do it)
0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.49
¬ Plausible(perform, be motivated by you enjoy do it)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.49
¬ Plausible(perform, be motivated by you enjoy do it)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.76
Remarkable(bar service, be used to get something to drink)
Evidence: 0.52
¬ Plausible(bar service, be used to get something to drink)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.74
¬ Salient(perform, be motivated by you enjoy do it)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.06
¬ Typical(perform, requires be where you can perform)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.86
¬ Remarkable(perform, requires do what be ask of you)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.15
¬ Typical(perform, requires do what be ask of you)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.12
¬ Typical(perform, requires get really turn on)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.78
¬ Remarkable(perform, causes do your best)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.22
¬ Plausible(perform, causes do your best)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.83
¬ Remarkable(perform, requires get really turn on)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.85
¬ Remarkable(perform, requires be where you can perform)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.66
¬ Salient(perform, be used to help other person enjoy themselves)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.80
¬ Salient(perform, requires do what be ask of you)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.70
¬ Salient(perform, causes do your best)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.88
¬ Salient(perform, requires get really turn on)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.94
¬ Salient(perform, requires be where you can perform)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.64
¬ Plausible(perform, requires do what be ask of you)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.42
¬ Typical(perform, causes do your best)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.74
¬ Plausible(perform, requires get really turn on)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.88
¬ Plausible(perform, requires be where you can perform)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.74
Salient(perform, be motivated by you enjoy do it)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.49
Plausible(perform, be motivated by you enjoy do it)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.23
¬ Typical(anything, be at you)
0.33
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.23
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(perform, be motivated by you enjoy do it)
Evidence: 0.19
¬ Typical(bar service, be used to get something to drink)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.23
¬ Typical(anything, be at you)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.23
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.20
Typical(perform, be motivated by you enjoy do it)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)