perform: be used to help other person enjoy themselves

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents service
Weight: 0.43
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Weight: 0.32
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Weight: 0.30
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Weight: 0.27
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Weight: 0.24
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Weight: 0.28
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Weight: 0.28
, bus stop
Weight: 0.27
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Weight: 0.27
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Weight: 0.27

Related properties

Property Similarity
be used to help other person enjoy themselves 1.00
be motivated by you enjoy do it 0.86
be used to entertain other person 0.85
causes entertain other person 0.83
be play with yourself or someone else 0.82
wants to get some money from someone 0.81
requires be where you can perform 0.80
be used to entertain others 0.80
be used to entertain person 0.79
be used to have fun 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
0.39
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
0.37
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.39
¬ Plausible(game, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
0.24
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.70
Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.70
Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)
0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.70
Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.70
Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.66
¬ Salient(perform, be used to help other person enjoy themselves)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.06
¬ Typical(perform, requires be where you can perform)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.20
¬ Typical(perform, be motivated by you enjoy do it)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.24
¬ Plausible(perform, causes entertain other person)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.30
¬ Plausible(perform, be used to entertain other person)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.23
¬ Plausible(perform, be used to entertain others)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Salient(perform, be used to help other person enjoy themselves)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(perform, be used to help other person enjoy themselves)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.26
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)
0.19
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.25
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)
0.19
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.33
Typical(perform, be used to help other person enjoy themselves)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)