play basketball: causes either win or lose game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes either win or lose game 1.00
causes win 0.86
causes game 0.83
be used to win contest 0.80
be motivated by it be fast excite game 0.78
be used to beat other teamn 0.78
requires get on team 0.78
be used to team play 0.78
requires do it 0.77
requires go into sport good store 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.39
¬ Salient(play basketball, causes either win or lose game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.50
¬ Remarkable(play basketball, causes win)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.35
¬ Plausible(play basketball, causes win)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.47
¬ Remarkable(play basketball, be used to win contest)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.39
¬ Remarkable(play basketball, be used to beat other teamn)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.30
¬ Plausible(play basketball, be used to win contest)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.34
¬ Salient(play basketball, causes win)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.37
¬ Typical(play basketball, be motivated by it be fast excite game)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.74
¬ Remarkable(play basketball, be used to team play)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.37
¬ Typical(play basketball, requires do it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.79
¬ Remarkable(play basketball, be motivated by it be fast excite game)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.75
¬ Remarkable(play basketball, requires do it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play basketball, causes either win or lose game)
Evidence: 0.81
¬ Remarkable(play basketball, requires get on team)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.43
¬ Typical(play basketball, requires get on team)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.33
¬ Salient(play basketball, be used to win contest)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.43
¬ Plausible(play basketball, be used to beat other teamn)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.46
¬ Typical(play basketball, be used to team play)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.32
¬ Salient(play basketball, be used to beat other teamn)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.46
¬ Salient(play basketball, requires do it)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.49
¬ Salient(play basketball, requires get on team)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.49
¬ Salient(play basketball, be used to team play)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.91
¬ Typical(play basketball, causes win)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.72
¬ Plausible(play basketball, be used to team play)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.72
¬ Plausible(play basketball, requires get on team)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.56
¬ Salient(play basketball, be motivated by it be fast excite game)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.78
¬ Plausible(play basketball, be motivated by it be fast excite game)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.87
¬ Typical(play basketball, be used to beat other teamn)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.80
¬ Plausible(play basketball, requires do it)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.60
Typical(play basketball, causes either win or lose game)
Evidence: 0.96
¬ Typical(play basketball, be used to win contest)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.39
Salient(play basketball, causes either win or lose game)
Evidence: 0.60
¬ Typical(play basketball, causes either win or lose game)
Evidence: 0.79
¬ Remarkable(play basketball, causes either win or lose game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.56
Plausible(play basketball, causes either win or lose game)
Evidence: 0.60
¬ Typical(play basketball, causes either win or lose game)