play football: requires try not to get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires try not to get hurt 1.00
causes you get hurt 0.92
causes get hurt 0.90
be motivated by you like it 0.81
requires gather enough person to play 0.79
causes win or lose 0.79
causes some player be injure 0.78
be used to get money 0.78
requires get some person together 0.78
be motivated by you enjoy crush bone 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.20
¬ Salient(play football, requires try not to get hurt)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.58
¬ Plausible(play football, causes get hurt)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.73
¬ Plausible(play football, causes you get hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.51
¬ Plausible(play football, causes win or lose)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.17
¬ Typical(play football, be motivated by you like it)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.92
¬ Plausible(play football, be motivated by you like it)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.65
¬ Plausible(play football, be used to get money)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.79
¬ Plausible(play football, requires gather enough person to play)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.72
¬ Plausible(play football, causes some player be injure)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.64
¬ Remarkable(play football, causes get hurt)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.87
¬ Plausible(play football, requires get some person together)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.75
¬ Remarkable(play football, causes you get hurt)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.75
¬ Plausible(play football, be motivated by you enjoy crush bone)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.26
¬ Typical(play football, requires get some person together)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.46
¬ Typical(play football, causes you get hurt)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.61
¬ Remarkable(play football, requires gather enough person to play)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.60
¬ Remarkable(play football, be used to get money)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.40
¬ Salient(play football, causes get hurt)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.66
¬ Remarkable(play football, causes some player be injure)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.64
¬ Remarkable(play football, be motivated by you enjoy crush bone)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.75
¬ Remarkable(play football, causes win or lose)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.84
¬ Remarkable(play football, be motivated by you like it)
0.49
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.47
¬ Salient(play football, causes you get hurt)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.41
¬ Typical(play football, requires gather enough person to play)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.66
Remarkable(play football, requires try not to get hurt)
Evidence: 0.81
¬ Remarkable(play football, requires get some person together)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.39
¬ Salient(play football, causes win or lose)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.49
¬ Typical(play football, causes some player be injure)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.47
¬ Typical(play football, be motivated by you enjoy crush bone)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.66
¬ Typical(play football, causes get hurt)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.48
¬ Salient(play football, be used to get money)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.49
¬ Salient(play football, causes some player be injure)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.59
¬ Typical(play football, be used to get money)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.51
¬ Salient(play football, be motivated by you enjoy crush bone)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.32
Typical(play football, requires try not to get hurt)
Evidence: 0.67
¬ Typical(play football, causes win or lose)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.59
¬ Salient(play football, requires gather enough person to play)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.67
¬ Salient(play football, requires get some person together)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.74
¬ Salient(play football, be motivated by you like it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.20
Salient(play football, requires try not to get hurt)
Evidence: 0.32
¬ Typical(play football, requires try not to get hurt)
Evidence: 0.66
¬ Remarkable(play football, requires try not to get hurt)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(play football, requires try not to get hurt)
Evidence: 0.32
¬ Typical(play football, requires try not to get hurt)