play harp: causes create sound

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes create sound 1.00
causes sound be make 0.93
causes get sound 0.93
causes create music 0.89
causes sound of music 0.87
be used to create music 0.86
causes musical sound 0.83
causes create melody 0.82
causes produce music 0.82
be motivated by it sound beautiful 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.79
¬ Salient(play harp, causes create sound)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.89
¬ Plausible(play harp, causes sound be make)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.95
¬ Plausible(play harp, causes get sound)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.96
¬ Plausible(play harp, causes create music)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.04
¬ Typical(play harp, causes sound of music)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.11
¬ Typical(play harp, causes get sound)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.07
¬ Typical(play harp, causes create music)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.99
¬ Plausible(play harp, causes sound of music)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.85
¬ Remarkable(play harp, causes sound be make)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.86
¬ Remarkable(play harp, causes get sound)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.98
¬ Plausible(play harp, be used to create music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.69
¬ Salient(play harp, causes sound be make)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.97
¬ Plausible(play harp, causes musical sound)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.06
¬ Typical(play harp, causes musical sound)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.87
¬ Plausible(play harp, causes create melody)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.96
¬ Plausible(play harp, causes produce music)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.80
¬ Salient(play harp, causes get sound)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.19
¬ Typical(play harp, causes sound be make)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.94
¬ Remarkable(play harp, causes sound of music)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.08
¬ Typical(play harp, causes produce music)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.79
¬ Salient(play harp, causes create music)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.94
¬ Remarkable(play harp, causes musical sound)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.85
¬ Salient(play harp, causes sound of music)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.89
¬ Remarkable(play harp, causes create melody)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(play harp, causes create sound)
Evidence: 0.91
¬ Remarkable(play harp, causes produce music)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.62
¬ Salient(play harp, causes create melody)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.84
¬ Salient(play harp, be used to create music)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.81
¬ Salient(play harp, causes musical sound)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.75
¬ Salient(play harp, causes produce music)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.11
Typical(play harp, causes create sound)
Evidence: 0.19
¬ Typical(play harp, causes create melody)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(play harp, causes create sound)
Evidence: 0.11
¬ Typical(play harp, causes create sound)
Evidence: 0.87
¬ Remarkable(play harp, causes create sound)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(play harp, causes create sound)
Evidence: 0.11
¬ Typical(play harp, causes create sound)