play harp: causes create music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes create music 1.00
be used to create music 0.97
causes make music 0.92
causes produce music 0.91
causes music 0.90
causes create sound 0.89
be used to make music 0.87
be motivated by harp create music 0.86
causes sound of music 0.85
be used to angellic music 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(play harp, causes create music)
Evidence: 0.79
¬ Salient(play harp, causes create music)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.96
Plausible(play harp, causes create music)
Evidence: 0.98
¬ Plausible(play harp, be used to create music)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.07
Typical(play harp, causes create music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Remarkable(play harp, causes create music)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Plausible(play harp, causes create music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.96
Plausible(play harp, causes create music)
Evidence: 0.96
¬ Plausible(play harp, causes produce music)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.79
Salient(play harp, causes create music)
Evidence: 0.07
¬ Typical(play harp, causes create music)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(play harp, causes create music)
Evidence: 0.07
¬ Typical(play harp, causes create music)