play harp: be motivated by harp create music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by harp create music 1.00
be used to create music 0.88
be motivated by music 0.86
causes create music 0.86
be motivated by make music 0.86
be motivated by hear music 0.84
be used to make music 0.84
be motivated by hear beautiful music 0.84
be used to angellic music 0.84
be motivated by make beautiful music 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.85
¬ Salient(play harp, be motivated by harp create music)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.98
¬ Plausible(play harp, be used to create music)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.96
¬ Plausible(play harp, causes create music)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Remarkable(play harp, be motivated by harp create music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.07
¬ Typical(play harp, causes create music)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.84
¬ Salient(play harp, be used to create music)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.79
¬ Salient(play harp, causes create music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.03
Typical(play harp, be motivated by harp create music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.85
Salient(play harp, be motivated by harp create music)
Evidence: 0.03
¬ Typical(play harp, be motivated by harp create music)
Evidence: 0.96
¬ Remarkable(play harp, be motivated by harp create music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(play harp, be motivated by harp create music)
Evidence: 0.03
¬ Typical(play harp, be motivated by harp create music)