play harp: be motivated by hear music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by hear music 1.00
be motivated by hear beautiful music 0.94
causes hear beautiful music 0.90
be motivated by music 0.90
be motivated by make music 0.90
be used to make music 0.86
be used to angellic music 0.85
requires learn to read music 0.85
be motivated by harp create music 0.84
be motivated by make beautiful music 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.90
¬ Plausible(play harp, causes hear beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.03
¬ Typical(play harp, be motivated by harp create music)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.73
¬ Remarkable(play harp, requires learn to read music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.13
¬ Salient(play harp, requires learn to read music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.90
¬ Plausible(play harp, requires learn to read music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.99
¬ Plausible(play harp, be motivated by harp create music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.96
¬ Remarkable(play harp, be motivated by harp create music)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(play harp, be motivated by hear music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.08
Typical(play harp, be motivated by hear music)
Evidence: 0.23
¬ Typical(play harp, requires learn to read music)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.85
¬ Salient(play harp, be motivated by harp create music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.64
Salient(play harp, be motivated by hear music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(play harp, be motivated by hear music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)