play harp: requires learn to read music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires learn to read music 1.00
requires ability to read music 0.87
be motivated by hear music 0.85
be used to make music 0.84
be motivated by hear beautiful music 0.83
causes hear beautiful music 0.83
be used to appreciate music 0.82
be used to angellic music 0.81
causes make music 0.81
be motivated by make music 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.13
¬ Salient(play harp, requires learn to read music)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.11
¬ Typical(play harp, requires ability to read music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.95
¬ Plausible(play harp, requires ability to read music)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.90
¬ Plausible(play harp, causes hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.90
¬ Plausible(play harp, be used to appreciate music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.23
Typical(play harp, requires learn to read music)
Evidence: 0.16
¬ Typical(play harp, be used to appreciate music)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.84
¬ Remarkable(play harp, requires ability to read music)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.89
¬ Remarkable(play harp, be used to appreciate music)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.73
Remarkable(play harp, requires learn to read music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.57
¬ Salient(play harp, be used to appreciate music)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.26
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.87
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.75
¬ Salient(play harp, requires ability to read music)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.81
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.81
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.84
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.13
Salient(play harp, requires learn to read music)
Evidence: 0.23
¬ Typical(play harp, requires learn to read music)
Evidence: 0.73
¬ Remarkable(play harp, requires learn to read music)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, requires learn to read music)
Evidence: 0.23
¬ Typical(play harp, requires learn to read music)