play: be essential for young to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be essential for young to learn 1.00
be essential to grow up 0.83
be defined as work of learn 0.80
be used to learn 0.80
causes learn 0.78
be used to teach 0.77
requires learn game 0.76
be motivated by imagine good life for yourself 0.75
requires do something fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(play, be essential for young to learn)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.78
¬ Salient(play, be essential for young to learn)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.45
¬ Salient(play, be used to teach)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.15
¬ Typical(play, requires learn game)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.33
¬ Remarkable(play, be used to teach)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.73
¬ Salient(play, be used to learn)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.75
¬ Salient(play, be defined as work of learn)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.28
¬ Typical(play, be defined as work of learn)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.71
¬ Salient(play, causes learn)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.51
¬ Remarkable(play, be used to learn)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.58
¬ Remarkable(play, causes learn)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.83
¬ Salient(play, requires learn game)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.33
¬ Plausible(play, causes learn)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.70
¬ Remarkable(play, be defined as work of learn)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.38
¬ Plausible(play, be used to learn)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.41
¬ Typical(play, be used to learn)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.44
¬ Typical(play, causes learn)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.90
¬ Remarkable(play, requires learn game)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.55
¬ Plausible(play, be defined as work of learn)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.65
Remarkable(play, be essential for young to learn)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be essential for young to learn)
Evidence: 0.59
¬ Typical(play, be used to teach)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.68
¬ Plausible(play, requires learn game)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.76
¬ Plausible(play, be used to teach)
0.25
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Salient(play, be essential for young to learn)
Evidence: 0.40
¬ Typical(play, be essential for young to learn)
Evidence: 0.65
¬ Remarkable(play, be essential for young to learn)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.35
Plausible(play, be essential for young to learn)
Evidence: 0.40
¬ Typical(play, be essential for young to learn)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(play, be essential for young to learn)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)