play: be used to everyone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to everyone 1.00
make someone happy 0.79
be motivated by it make me feel happy 0.77
requires do something fun 0.77
be motivated by someone want to play with you 0.77
requires find somebody to play with 0.77
me okay 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.40
¬ Typical(play, be used to everyone)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.35
¬ Remarkable(play, be used to everyone)
Evidence: 0.69
¬ Remarkable(song, make someone happy)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.45
¬ Plausible(play, be used to everyone)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.70
¬ Salient(play, be used to everyone)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.29
¬ Typical(play, me okay)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.78
¬ Salient(play, me okay)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.49
¬ Plausible(play, me okay)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.75
¬ Remarkable(play, me okay)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.35
Remarkable(play, be used to everyone)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Salient(play, be used to everyone)
Evidence: 0.40
¬ Typical(play, be used to everyone)
Evidence: 0.35
¬ Remarkable(play, be used to everyone)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.45
Plausible(play, be used to everyone)
Evidence: 0.40
¬ Typical(play, be used to everyone)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.35
¬ Remarkable(play, be used to everyone)
Evidence: 0.25
¬ Typical(song, make someone happy)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.40
Typical(play, be used to everyone)
Evidence: 0.25
¬ Typical(song, make someone happy)